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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JeanPaul
    • October 6, 2008 at 1:07 AM
    • #6,261

    Well I didnt see the second post, so I only saw this

    Quote from Pericolos0

    I've been working on modular pieces for my unearthly challenge entry =). Here's a fullbright shot from max: [Blocked Image: http://www.brameulaers.com/images/sketches/iteration08.jpg]soon to go into crysis engine! More coming soon =)

    YOU TURD

  • the0rthopaedicsurgeon
    • October 6, 2008 at 4:55 AM
    • #6,262

    if anyone remembers the cablecar station from my l4d map that i posted screens of months ago, i've almost finished making the one to go at the other end. This is the one at the top of the mountain that will lead to the derelict hotel/spa thing where the final showdown takes place. The lighting and colourcorrection are just temporary until I paste it into the rest of the map, and the winches for the ropes need to be modeled. I'm using a Japanese urbex site as reference for most of the campaign, here's the page for the place this part is based on: http://home.f01.itscom.net/spiral/chi/chi01.html

    [Blocked Image: http://img142.imageshack.us/img142/2135/ropeway0004tg5.jpg]

    [Blocked Image: http://img49.imageshack.us/img49/9200/ropeway0006rv4.jpg]

    [Blocked Image: http://img66.imageshack.us/img66/1911/ropeway0003ag9.jpg]

    [Blocked Image: http://img509.imageshack.us/img509/5974/ropeway0000zg7.jpg]

    [Blocked Image: http://img530.imageshack.us/img530/7720/ropeway0002vi8.jpg]

    [Blocked Image: http://img142.imageshack.us/img142/895/ropeway0005te0.jpg]

  • Minos
    • October 6, 2008 at 4:56 AM
    • #6,263

    I remember this one, nice stuff!

  • Nurb
    • October 6, 2008 at 6:32 AM
    • #6,264

    Reminds me of the cable car station in Vampire the masquerade. Looks nice, though the light could use some slight colorvariation indoors.

  • Freak
    • October 6, 2008 at 12:41 PM
    • #6,265

    @albatross: the third screenshot needs more contrast

    the0rthopaedicsurgeon: nice job, the first screen looks like the cablecar station of a 007: nightfire map

  • e-freak
    • October 6, 2008 at 3:03 PM
    • #6,266

    I don't know what's supposed to be happening inside the building but if it's a safe-house (the checkpoints in L4D-Campaigns where you can close the doors, reammo and get new healthpacks) when you'd probably go well with some warmer lightings do indicate this or if it's supposed to be zombiefied all over I'd go for much more lightcontrast (shorter light-range -> darker corners in the room) + colder light.

    The outdoor rocks all the way (that skybox + the foggy feel to it seems to be a nice adventure place for zombie-survivors).

  • the0rthopaedicsurgeon
    • October 6, 2008 at 4:11 PM
    • #6,267

    the last safehouse before this part is a maintenance station halfway up the ropeway ride, a few minutes before you reach this part. i wanted a dusty sort of look to this place since everything from this point on is supposed to be long-abandoned and derelict, stranded on top of the mountain, and it's a complete change from the last section which was the temple complex full of bright colours. there's colourcorrection in all those screens, taken straight from another map in the campaign, so it's a bit more brown than it should be, but i agree about the lack of contrast indoors so i'll try and come up with something more interesting with the lighting.

  • El Moroes
    • October 6, 2008 at 6:22 PM
    • #6,268

    Niiiice !!! I want it!! [Blocked Image: http://www.detente-cadeaux.com/i/smileys/cmoiromain/16_smiley_coeur_msn.jpg]

  • AlexM
    • October 7, 2008 at 7:18 PM
    • #6,269
    Quote from the0rthopaedicsurgeon

    if anyone remembers the cablecar station from my l4d map that i posted screens of months ago, i've almost finished making the one to go at the other end. This is the one at the top of the mountain that will lead to the derelict hotel/spa thing where the final showdown takes place. The lighting and colourcorrection are just temporary until I paste it into the rest of the map, and the winches for the ropes need to be modeled. I'm using a Japanese urbex site as reference for most of the campaign, here's the page for the place this part is based on: http://home.f01.itscom.net/spiral/chi/chi01.html

    I love the color/feel you have as a constant throughout the level. Very nice and consistent.

  • Minos
    • October 7, 2008 at 11:46 PM
    • #6,270

    Amazine!

    Love you textures!

    Sincerely,

  • Freak
    • October 8, 2008 at 12:49 PM
    • #6,271

    really nice till now, looking forward to see it finished!

  • Psy
    • October 8, 2008 at 12:59 PM
    • #6,272

    I'm not too sure about the grass coming up through the concrete.

  • Punky
    • October 8, 2008 at 2:02 PM
    • #6,273
    Quote from Psycho

    I'm not too sure about the grass coming up through the concrete.

    Yeah, I noticed the same, vegetation doesn't grow on crete/metal....

  • KoKo5oVaR
    • October 8, 2008 at 3:21 PM
    • #6,274

    Rhuar peris you sexy beast, i love how you didn't made a straight boring railing

  • aaron_da_killa
    • October 9, 2008 at 4:51 AM
    • #6,275

    Wow, Pericolos0, the0rthopaedicsurgeon really awesome stuff guys. Pericolos0 yours has a really cool futurity feel with the green gas and what not, it looks really intriguing. the0rthopaedicsurgeon, love the colour correction, the height variation and nice scenery would make an awesome place to fight in.

    Anyway, here is an image of a Volcano I'm working on for my map. The Volcano is a displacement placed in a 3D Skybox. Keep in mind, the map is night time, its raining and is foggy (making it harder to make this thing visible and look realistic ).

    [Blocked Image: http://img517.imageshack.us/img517/1294/01forest050011ll8.th.jpg]

    What do you think?

    More information and screenshots of the map can be found here.

  • Sindwiller
    • October 9, 2008 at 12:17 PM
    • #6,276

    @ aaron_da_killa: http://xs.to plz :/

  • aaron_da_killa
    • October 9, 2008 at 1:28 PM
    • #6,277
    Quote

    @ aaron_da_killa: http://xs.to plz :/

    Heh, you can't see the picture ? Or do you dislike imageshack ?

  • Thrik
    • October 9, 2008 at 2:45 PM
    • #6,278

    Attaching them to the forums themselves is preferable. You can do so just below the posting box, and it'll generate a big thumbnail for you.

    ImageShack is particularly bad because they spawn pop-ups when you go to view the big version, and of course the page is full of ads.

  • BJA
    • October 9, 2008 at 4:13 PM
    • #6,279

    A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.

    [Blocked Image: http://www.bja-design.de/different/comic_house01.jpg]

    [Blocked Image: http://www.bja-design.de/different/comic_house01_wire.jpg]

  • -HP-
    • October 9, 2008 at 4:19 PM
    • #6,280
    Quote from BJA

    Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.

    Ah ah, I know what you'r feeling, I had to do one of those here at work once, and i had to ditch them, I suck doing toon environments!

    Looking good dude, can't wait to see it textured!

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