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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • AlexM
    • September 29, 2008 at 4:31 PM
    • #6,221
    Quote from Nurb

    3 screens from my Decadence level dec-deathrow which will be in the mod at release.PIX

    that's looking awesome nurb

  • Skacky
    • September 29, 2008 at 6:22 PM
    • #6,222

    That looks quite creepy Nurb!

  • D3ads
    • September 29, 2008 at 9:19 PM
    • #6,223

    BJA: Nice fucking work man, you never fail to impress me whatever style you go with!

    Nurb: Looks really cool, I like prison maps

  • Minos
    • September 29, 2008 at 9:34 PM
    • #6,224

    looking good peris!

  • Sindwiller
    • September 29, 2008 at 9:40 PM
    • #6,225

    Looks rad I'd add a little bit of texture variations here and there - I'm sure that you've planned that already though

  • AlexM
    • September 30, 2008 at 1:34 AM
    • #6,226

    SO I got a bit of an issue here. I've enabled fog in both the map and skybox, but the fog doesnt seem to be affecting the empty space inside the skybox which looks really weird. Is there any ways to get a haze between the player and the skybox so it doesnt look so weird?

    here's what I'm talking about

    [Blocked Image: http://team.firearms-source.com/Shinobi/sept23/ps_crossfire1070alt20000.jpg]

  • Minos
    • September 30, 2008 at 1:57 AM
    • #6,227

    Yup that's a Source flaw. You need to match the fog color with the predominant color in the skybox in order to get a natural transition.

  • AlexM
    • September 30, 2008 at 2:06 AM
    • #6,228
    Quote from Minotauro

    Yup that's a Source flaw. You need to match the fog color with the predominant color in the skybox in order to get a natural transition.

    So my only real recourse is to use a new skybox that's essentially very cloudy and color matches the fog?

  • Thrik
    • September 30, 2008 at 10:49 AM
    • #6,229

    No — you can change the fog's colour to whatever you want. You have a relatively flat blue in your skybox so it shouldn't be difficult to get them to convincingly match up in this case.

  • AlexM
    • September 30, 2008 at 7:06 PM
    • #6,230
    Quote from Thrik

    No — you can change the fog's colour to whatever you want. You have a relatively flat blue in your skybox so it shouldn't be difficult to get them to convincingly match up in this case.

    k I'll give it a shot

    thanks for the advice

  • dux
    • October 2, 2008 at 9:10 AM
    • #6,231

    Looks like doom 3 mars base.

  • -HP-
    • October 2, 2008 at 10:59 AM
    • #6,232

    Looking good, needs more plastic tho!

  • El Moroes
    • October 2, 2008 at 12:56 PM
    • #6,233

    Yep, I like your architecture and the textures are fine! I'm impatient to see more!

  • 2d-chris
    • October 2, 2008 at 5:03 PM
    • #6,234

    Nice work peris light that sucka up

  • skdr
    • October 2, 2008 at 6:37 PM
    • #6,235

    Peris, did you substract that box from the void?

  • 2d-chris
    • October 2, 2008 at 7:46 PM
    • #6,236

    subtractive mapping for teh winz

  • -HP-
    • October 2, 2008 at 10:08 PM
    • #6,237

    ah ah, indeed! I guess old habits always stay under your skin.

  • Albatros
    • October 2, 2008 at 10:11 PM
    • #6,238

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1002ak.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1002bk.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stg1002dk.jpg]

    Been a while since I last posted anything around here, so I dug out some stuff I made in the last months and polished it a bit today. It's going to be for a Mod I'm developing - can't really go into detail yet. Right now I'm workin on two MP mods which is fun and interesting, so my own one is only getting little attention, but I guess I'll have more time for it from november on. Might be asking around for some professional assistance with it soon .

    Cheers!

  • -HP-
    • October 2, 2008 at 10:15 PM
    • #6,239

    Mapping wise, It's pretty amazing, which is nothing surprising coming from you Albatros, I always love your stuff!

    Although, all this orange... Mmm, not sure about it, just don't feel right, way to saturated and it could use some more colors variation.

    One more thing, in that second shot, is that light pole black?!

  • D3ads
    • October 3, 2008 at 8:03 PM
    • #6,240

    Wow that looks superb, not sure about all the Orange though, looks a bit odd. I'm very interested in this mod you're making, did you say it was SP originally?

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