I cummed.
WIP in WIP, post your level screenshots!
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Glad you guys like it and no, I don't take any babies

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That would be a perfect environment for painkiller
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Shurikens and lightning!
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Quote from Psycho
Shurikens and lightning!
ahahah, I lol'd!

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Quote from BJA
Not sure if it's the right forum for this, but anyway...Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece done for now, but is there anything you would have made different/better? I'm open for any suggestions and opinions

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It's really an amazing work with a beautiful lighting! Great work dude!
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Been roughing out the next building:
[Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/Render_83_B.jpg]
I'm liking the overall shape, but details will be tweaked

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Looks awesome, nice architecture. Those supports wouldn't be able to hold the building up though.
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yeah make those things solid
and round

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I think it's believable and more interesting how it is already.
There are several techniques that are used to make sections of buildings appear to float. In that instance I imagine it could have structural metal beams that run through the entire adjoining building and into the floating section to support the majority of its weight.
Nice design

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done some more work on my l4d map, this part is a maintenance station place halfway up the cablecar ride. the power cuts out and the survivors have to walk to this place to turn the power back on. the lift only supports one person's weight though so one survivor goes down (and i'm hoping a bot doesn't trigger the lift or the level will be over) and through these tunnels, eventually reaching the generator and turning the power back on, all while the other survivors wait at the top of the lift fighting a swarm of zombies:
[Blocked Image: http://img378.imageshack.us/img378/894/l4dyamasky0004sf2.jpg]
[Blocked Image: http://img517.imageshack.us/img517/7939/l4dyamasky0006zr8.jpg]
[Blocked Image: http://img517.imageshack.us/img517/29/l4dyamasky0010bh9.jpg]
[Blocked Image: http://img363.imageshack.us/img363/1765/l4dyamasky0011do3.jpg]
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I can hardly see anything.
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Quote from Psycho
I can hardly see anything.
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I tried darkening the sky with color correction, not sure how well that worked.
[Blocked Image: http://team.firearms-source.com/Shinobi/sept23/ps_crossfire10700013.jpg]
[Blocked Image: http://team.firearms-source.com/Shinobi/sept23/ps_crossfire10700028.jpg]
[Blocked Image: http://team.firearms-source.com/Shinobi/sept23/ps_crossfire10700021.jpg]
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I like it, but I think the lighting needs to be have more contrast and more color. at times it doesnt seem to match the sky. I think a darker blueish/purple lighting would help
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3 screens from my Decadence level dec-deathrow which will be in the mod at release.
[Blocked Image: http://www.claeng.com/__forumpublish/deathrow02.jpg]
[Blocked Image: http://www.claeng.com/__forumpublish/deathrow01.jpg]
[Blocked Image: http://www.claeng.com/__forumpublish/deathrow03.jpg]
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That's nice Nurb, what's that red dot in the middle of the pics?
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Very nice, is that all custom content?
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HP, it's the laserdot. Couldnt hide it with the consol

Minotauro, yes, Decadence is a TC.
Thanks

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Quote from JonM
I like it, but I think the lighting needs to be have more contrast and more color. at times it doesnt seem to match the sky. I think a darker blueish/purple lighting would help
hey jonM, if you remember me I was shinobi from the original FA mapping boards

In regards to some crits I got elsewhere to try to match a more desaturated look I added fog and desaturated the lights until they matched more, effectively reducing the color contrast. The fog in my skybox is a fraction of that in the map itself which causees to sky to REALLY look contrasty now. I'm trying to fix that in a new compile right now as I'm at work today. I'll post pics when I get back.
but since I got overnight hours i'll do a spin off with your crits and try to make the lighting match the sky more
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