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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • tofu
    • September 17, 2008 at 4:21 AM
    • #6,181

    Nice! Personally, the lighting looks fine to me!

  • m8nkey
    • September 17, 2008 at 4:29 AM
    • #6,182

    The Outside architecture is great! The textures and lighting are also very nice.

    I think there's room for more detail within the interiors. Give the ceiling some variety. Some demonstration consoles setup around the place would also be a nice touch.

    A desk with a cashregister, etc at the store exit would make sense too.

  • AlexM
    • September 17, 2008 at 5:37 AM
    • #6,183

    what I did tonight

    [Blocked Image: http://team.firearms-source.com/Shinobi/spicytanukicrossfire.jpg]

  • aaron_da_killa
    • September 17, 2008 at 7:26 AM
    • #6,184

    NeoNautica: Looks nice, love the custom content. When I first saw the pictures I thought this was a source engine map. I like what you have on that mat, its totally true, selling games to a computer game store is a total rip off.

    SpicyTanuki: You made that in one night? Nice, just the wires would have taken me a whole night to setup . Looks pretty good from what I see, let's see some in game shots!

  • AlexM
    • September 17, 2008 at 8:24 AM
    • #6,185

    it's kind of an early dawn map, it's still dark enough that the map needs considerable street lighting to be playable. This pic is from an old build and everything left of center in that screenshot is replaced but it should give you an idea of the lighting. I'm not totally happy with it, not quite sure what direction I need to go to match the skybox so I just try to tweak it every compile and try to get closer to it at this point.

    [Blocked Image: http://team.firearms-source.com/Shinobi/ps_crossfire10490001.jpg]

  • AlexM
    • September 17, 2008 at 8:29 AM
    • #6,186
    Quote from arhurt

    Anyway, here's the last update on this side project. I'll only come back to it after I'm done with ctf_aerospace or I may not complete any of them.The idea is that the Blue team has a base on the mountains and is constructing a giant laser to melt the ice on the top of the mountains and flood the red team's base.

    In response, the red team manufactures a tree-sawing tank and storm into the mountain to destroy the blue team's giant laser!

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/cp_mountainbase_040005.jpg]

    Wow I love this, really creative and inspiring:)

  • e-freak
    • September 17, 2008 at 10:35 AM
    • #6,187
    Quote from SpicyTanuki

    it's kind of an early dawn map, it's still dark enough that the map needs considerable street lighting to be playable. This pic is from an old build and everything left of center in that screenshot is replaced but it should give you an idea of the lighting. I'm not totally happy with it, not quite sure what direction I need to go to match the skybox so I just try to tweak it every compile and try to get closer to it at this point.http://team.firearms-source.com/Shinobi ... 490001.jpg

    man that reminded me of some mod I've been working on 3 years ago exactly the same textures, sky, lightsetup http://www.hlportal.de/?sec=mods&site=m ... mod_id=125

  • Tarky
    • September 17, 2008 at 6:50 PM
    • #6,188

    SpicyTanuki - looking good. In that in game screen, I know you said it is old, I would probably try to darken the sky a little if you can. I like the lighting / atmosphere you are going for, but I am not 100% sure that sky suits.

  • AlexM
    • September 17, 2008 at 8:41 PM
    • #6,189
    Quote from e-freak

    man that reminded me of some mod I've been working on 3 years ago exactly the same textures, sky, lightsetup http://www.hlportal.de/?sec=mods&site=m ... mod_id=125

    Very nice I did end up changing that sky to a similar one because for some reason when I used that my reflections got really messed up. They essentially didnt reflect. To this day I still have no idea why that happend. I'm assuming you're using the HL2 default sky btw.

    Quote from Tarky

    SpicyTanuki - looking good. In that in game screen, I know you said it is old, I would probably try to darken the sky a little if you can. I like the lighting / atmosphere you are going for, but I am not 100% sure that sky suits.

    I'm not 100% sure either :/. A friend made that sky from some of the available shots at cgtextures.com. I'll start by darkening the env_light to see if that helps (maybe I need to desaturate it a little too?). If that doesnt do the job I'll look into darkening/desaturating the skybox itself. I should also mention, you can't see it in the screenshot but the skybox has a sort of dawn-like sun rising directly behind the player.

    I've begun a lot of big architechtural changes this week and am aiming for a weekend compile at the latest, I'll share my results then and gopefully they will be a step in the right direction.

    Also thanks for the crits, I wish I signed up for this message board years ago !

  • BJA
    • September 18, 2008 at 5:16 PM
    • #6,190

    Not sure if it's the right forum for this, but anyway...

    Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece done for now, but is there anything you would have made different/better? I'm open for any suggestions and opinions

    [Blocked Image: http://www.bja-design.de/different/bluesky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/yellowsky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/blacksky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/wireframe_final.jpg]

  • Psy
    • September 18, 2008 at 5:37 PM
    • #6,191

    Woah.

  • e-freak
    • September 18, 2008 at 5:49 PM
    • #6,192

    1 and 3 are absolut blast!

  • Freak
    • September 18, 2008 at 6:22 PM
    • #6,193

    hardcore

  • Sa74n
    • September 18, 2008 at 6:48 PM
    • #6,194

    now thats VERY nice great work!

  • Punky
    • September 18, 2008 at 7:02 PM
    • #6,195

    Now what?!

    Looks f*ing nice man!

  • AlexM
    • September 18, 2008 at 7:06 PM
    • #6,196

    wooooo that's nice

  • Warby
    • September 18, 2008 at 9:15 PM
    • #6,197

    BJA FUCK YEAH DUDE =)

  • Jenn0_Bing
    • September 18, 2008 at 10:55 PM
    • #6,198

    Wow, i love the third lighting style. Really unexpected feeling for that type of environment, it's typically warm and the cold colours cause a jarring kind of unsettling feeling.

  • -HP-
    • September 18, 2008 at 11:52 PM
    • #6,199

    Holy fucking shit!! hardcore!

  • Tarky
    • September 19, 2008 at 4:20 AM
    • #6,200

    So BJA is having my babies - decision final.

    Don't like the lighting on 2 - but the other two are fantastic. REALLY awesome work.

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