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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Sentura
    • September 13, 2008 at 3:47 AM
    • #6,161

    i would need to see this in better contrast for better critique. perhaps you have more shots?

  • aevirex
    • September 13, 2008 at 9:34 AM
    • #6,162

    That's just bloom, dof and color correction. Don't know why this should be on par with Crysis tbh.

  • Marcos
    • September 13, 2008 at 11:52 AM
    • #6,163

    Still doing some work on my css map, progress is slow though:

    [Blocked Image: http://www.home.no/markus-l/css9.jpg]

  • omega322
    • September 13, 2008 at 7:01 PM
    • #6,164
    Quote from aevirex

    That's just bloom, dof and color correction. Don't know why this should be on par with Crysis tbh.

    Thank you for stating the obvious, Now i'll ask again, What can I do to improve?

  • Psy
    • September 13, 2008 at 7:03 PM
    • #6,165

    Reduce the Bloom, DoF, and color correction.

    It's all one blurry mess at the moment.

  • Freak
    • September 13, 2008 at 8:52 PM
    • #6,166

    @ marcos: the only disturbing thing in this screenshot are the vertical dirt stripes on the window, the rest looks cool

  • omega322
    • September 13, 2008 at 9:35 PM
    • #6,167

    Did someone delete my post ?

    Like I said before I lowerd the Bloom, removed most of the DoF and tweaked the color correction.

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/lightmapping0002.jpg]

  • Warby
    • September 13, 2008 at 10:32 PM
    • #6,168

    [Blocked Image: http://warby.bitproll.de/projects/0042_…o_beta01_01.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0042_…o_beta01_02.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0042_…o_beta01_03.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0042_…o_beta01_04.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0042_…o_beta01_05.jpg]

    its my new unreal map based on the blizzard contest winner concept art picture by marc simoneti

    http://www.blizzard.com/us/inblizz/cont ... diablo.jpg

    the cathedral exterior geometry and all the reference photos that went into the textures were shot by hessi

    there will be the first beta up later tonight

    ... and yes i know i am over doing the bloom/contrast in the first shot

  • Jenn0_Bing
    • September 13, 2008 at 11:37 PM
    • #6,169

    That looks awesome, kept faithful to the feel of the concept art nicely.

  • freakadelle
    • September 13, 2008 at 11:58 PM
    • #6,170

    I saw the shots first and just thought: "this must be warby's work". And I was right.

    I like how you keep your awesome and recognisable style and always do something new aswell

    Nice work. What about something for CryEngine next time?

  • Tarky
    • September 14, 2008 at 3:21 AM
    • #6,171

    Omega - That is looking much better. But would be nice to see something other than a corridor.

    Warby - Fantastic, Love it. My only gripe is the last screenshot, bit too red for me. I love the theme you are going for though, very cool.

  • m8nkey
    • September 14, 2008 at 4:48 AM
    • #6,172

    Good to see you're still at it Marcos.

    omega322: Looking good but there's a lot of room for detailing. For starters I'd definately add some light fixtures. I'm not sure about the shape of the wall, purhaps make it straight and add some interesting support structures. Some more interesting bushwork for the cieling and floor could also greatly add to the atmosphere. I like the DoF effect, nicely used.

    Warby, no less than fucking incredible

  • dux
    • September 14, 2008 at 6:24 AM
    • #6,173
    Quote from Warby

    stuff

    I really like the models but I honestly think that the lighting for the map looks pretty blah and boring.

  • Buddy
    • September 14, 2008 at 9:18 AM
    • #6,174
    Quote from Warby

    stuff

    I do think that the pieces of the scenes on their own are nice but as a whole it doesn't really works together.

  • Psy
    • September 14, 2008 at 1:02 PM
    • #6,175

    I want to be able to see the front of that huge spire thingy in the first screenshot but it's far too dark to make anything out.

  • Freak
    • September 14, 2008 at 5:40 PM
    • #6,176

    and i agree to dux

  • Warby
    • September 14, 2008 at 7:26 PM
    • #6,177

    PAINTOVERS !!!! @ all the lighting nay sayers

  • Nurb
    • September 15, 2008 at 6:43 AM
    • #6,178

    Warby: Nice work. As a diablo-fan I really like that environment But comparing it with the concept I think you have missed out on the green-yellowish light present in the painting. Adding some color variation while still keeping the red-orange dominant would really lift the environment.

  • -HP-
    • September 15, 2008 at 9:54 AM
    • #6,179

    Warby, although I find that red way over saturated, and a little bit unappealing, the rest looks awesome! Congrats bro

  • NeoNautica
    • September 17, 2008 at 3:50 AM
    • #6,180

    Got the stuff inside the store and tweaked some of the exterior colors. The signs and strips on the building pulse, hence the different colors in each shot. Lighting could still use some tweaking, but I'll save that for another time.

    Note: This is in the Unreal Tournament 2004 engine and the interior is pure deco (player can not get inside, but they can run around and on top of the building).

    [Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/Render_82_B.jpg]

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