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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Freak
    • July 9, 2008 at 12:31 PM
    • #5,941

    lol omg

  • Zeta
    • July 9, 2008 at 2:10 PM
    • #5,942

    [Blocked Image: http://i35.tinypic.com/10dgtty.png]

    /why im not allowed in the magic circle

  • dux
    • July 9, 2008 at 2:26 PM
    • #5,943

    I don't get it

  • Seldoon182
    • July 9, 2008 at 2:47 PM
    • #5,944

    -> It's just subdivided block !

  • Scinbed
    • July 9, 2008 at 3:18 PM
    • #5,945

    But what does it do?

  • Skacky
    • July 9, 2008 at 4:43 PM
    • #5,946

    Hahaha, amazing displacement work -rt-

  • Mr. Happy
    • July 9, 2008 at 7:23 PM
    • #5,947

    loller-displacement

  • -rt-
    • July 9, 2008 at 9:18 PM
    • #5,948

    Ha ha

  • PaulH
    • July 10, 2008 at 1:35 AM
    • #5,949

    WIPs for the 'Something not right' map battle over at interlopers, 'the somethings not right' being the plane in the background in the first pic about to ruin a couples day:

    [Blocked Image: http://img521.imageshack.us/img521/2043/early121wa0.jpg]

    [Blocked Image: http://img521.imageshack.us/img521/3865/expearlypy6.jpg]

  • ⌐■_■
    • July 10, 2008 at 1:55 AM
    • #5,950

    quite awesome, tho i think the 2nd shot is best by far

  • -HP-
    • July 10, 2008 at 2:03 AM
    • #5,951

    Holy shit, that look gorgeous!

  • TermInator525
    • July 10, 2008 at 8:26 AM
    • #5,952

    simply "wow" . And you have no compiler problems?

  • m8nkey
    • July 10, 2008 at 8:37 AM
    • #5,953

    Looks great PaulH. I like the before and after concept you've gone for. The explosion looks awesome too.

  • Punky
    • July 10, 2008 at 9:10 AM
    • #5,954

    I'm so going to lose this battle now.

    Pretty awesome entry PaulH.

  • PaulH
    • July 10, 2008 at 11:29 AM
    • #5,955

    Thx guys, no compiler problems no, the first scene takes 5 mins to compile (+5 for HDR) and the second takes 30 with the added explosion and lighting effects. I did reach the max plane count at one point but sorted that...it runs well as a scene and not a map as the backs of all the buildings dont exist, and also it's not as big as it all looks, i faked the perspective on the city.

  • Nexus
    • July 10, 2008 at 1:21 PM
    • #5,956

    WOw

  • FrieChamp
    • July 10, 2008 at 1:52 PM
    • #5,957

    Hey Paul, great choice of lighting and mood! Love the sky and the city scenery is very nicely done as well, but if you hadn't mentioned that the picture is about the plane, I would not have seen it!

    It's like one center piece is missing, I see the couple and the landscape behind, then in the next picture there is a big explosion, but many people might miss the connection. Also the probably most amazing moment of a plane crash (in movies or digital art) is when the plane is "about to" crash. How detailed is the model? Would it hurt to show it from closer?

    I like that the display of the camera (the rec button) is faded out slightly, as if it was affected by the blast. When you get to add the final touches on the image, I'd suggest to add some more distortion effects to the picture, would make it look even more dramatic

  • PaulH
    • July 10, 2008 at 1:59 PM
    • #5,958

    Well the model is a simple brushbased plane as it was only meant to be seen from far away. The theme of the battle is such that images are supposed to contain something that you dont notice at first glance, but then you suddenly see it and think 'that's not right'..hence it being far away. It also would help if i hadnt posted the second image, as after seeing the explosion people end up going back to the first image and then noticing the plane...basically though in the map battle people would be examining the first picture for something that isn't right, and would then notice it, so in that respect it works

    Also the REC being faded wasn't deliberate lol, something to do with the HDR, the overlay kept flickering, but glad you like it...basically we are unable to edit images at all for these battles so everything must be done in Hammer, so i used overlays to achieve the camera outline, and moved the mouse about while taking the shot to achieve the blur effect. I cant add more distortion unless i add it onto the overlay really

    Oh also it's not a plane crash, its a plane dropping bombs

  • Minos
    • July 10, 2008 at 2:57 PM
    • #5,959

    Wow that's awesoem paul!

  • Jetsetlemming
    • July 11, 2008 at 1:09 AM
    • #5,960

    How did you create the explosion? That looks goddamn amazing.

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