Been working some more with light and atmosphere. Added vegetables hanging from the walls and gave the roots some texture.
[Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha5-03.jpg]
Been working some more with light and atmosphere. Added vegetables hanging from the walls and gave the roots some texture.
[Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha5-03.jpg]
I'm digging the lighting coming through the cave roof, lookin' good!
Thanks
I have animated that light material with a panner node to give off the effect of movement in the illuminated dust.
It's to late for changes but that wooden elements should look more like roots that trees... It's hard to place a tree under the ground surface - no light = no trees... Also many types of roots can't go through rocks but typical tree roots can push with 14 000 at (1kg/cm2) but it might crush only light rocks like limestone... Sorry that I'm looking forward for that details but if you want to make something cool you need to use references or have a knowlage how it can look like. Realistic scene = no questions interrupting gameplay... ![]()
Realism isn't something I strive for in this environment, but it is very true that if something looks like a root/tree people will expect it to behave accordingly. Hmm, I could try to make the grass, leaves and bark look less "earth-like" which might help with the immersion. Thanks.
Looking good Nurb, although I'm not a fan of random cave maps. ![]()
Here's a shot of my 3dBuzz entry-turned WIP map.
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/96076da9.jpg]
Looks...yellow ![]()
Yellow is the future, man. :ssj:
Looking good Slainchild, although I'm not a fan of generic sci-fi maps ![]()
Generic sci-fi is the future man! [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/dstar.gif]
Yeah, i don't like the yellow either! ![]()
I mean, you could use yellows here and there, trying to make it look coherent, but it definitely looks too much! imho... ![]()
uhh i think the yellow border makes it look more yellow then it actually is.. id like to see more tho
Yellow is the new red!
Quote from MinotauroYellow is the new red!
Barrels are the new crates!
Quote from dissonanceBarrels are the new crates!
Tricycles are the new cars!
[Blocked Image: http://www.have-you-met-ted.com/wp-content/uploads/radio-flyer-classic-red-tricycle.jpg]
Quote from NurbLooking good Slainchild, although I'm not a fan of generic sci-fi maps
Touché
. Both are looking great.
I think the vegitation in Nurb's map is feasible, there are shards of light entering the cave through the ceiling. I also agree with Slainchild that even non-realistic maps need to look plausible to suspend the belief of the player.
Displacement ![]()
Zomg teh Source Pretzel!
Impressive!, are those all displaced cylinders? what's your secret man ![]()
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