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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Albatros
    • June 9, 2008 at 9:35 AM
    • #5,801

    @HP: Yeah, it all seems to be much brighter in game.

    Goes for these shots, too... but the rest is making good progress.

    [Blocked Image: http://www.albatros44.de/stuttgart/stgb0k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgb1k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgb2k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgb3k.jpg]

    Working on a 90% realistic layout of the city in 193xs.

  • PogoP
    • June 9, 2008 at 1:03 PM
    • #5,802

    Those shots are very dark, I can hardly see anything.

    Like what I can see of the atmosphere though.

  • Warby
    • June 9, 2008 at 1:14 PM
    • #5,803

    looks fucking A ... its soo dark though i bet nobody is going to want to play it because of that !

  • Albatros
    • June 9, 2008 at 1:18 PM
    • #5,804

    Hey ,

    thanks. Yeah feeling like General Custer here fighting against gamma and brightness...

    The new TFT is really taking it's toll color-wise. Could one of you probably give me a paintover

    with nothing changed except for sufficiant brightness?

    That'd save me from pondering around for dozens of hours until I get my monitor configuration done properly.

  • Psy
    • June 9, 2008 at 1:22 PM
    • #5,805

    This is what looks best on my monitor.

    [attachment=0]rofl.jpg[/attachment]

  • Albatros
    • June 9, 2008 at 1:31 PM
    • #5,806

    Awesome.

    Thanks a lot sir!

  • Skacky
    • June 9, 2008 at 3:57 PM
    • #5,807

    Wow, this is really amazing Albatros.

    By the way, messin' around with Hammer this afternoon.

    [Blocked Image: http://pix.nofrag.com/e/3/1/d9657cbe8ff8d0358f0efafe24ffatt.jpg]

    [Blocked Image: http://pix.nofrag.com/5/2/c/7207f63178e4b961be9229647525ett.jpg]

    My light_env color sucks balls actually, gonna change it asap.

  • Jetsetlemming
    • June 9, 2008 at 6:59 PM
    • #5,808

    I was having trouble finding inspiration for the three main buildings in the current Source map I'm working on, so I broke out MSPaint and my fantastic artistic skills.

    [Blocked Image: http://img78.imageshack.us/img78/2686/partyre0.jpg]

    Top left is an apartment building. The stairs between the second and third floor have collapsed, blocking the route between the first and second with the rubble. All three floors are similarly designed apartments, four to a floor, except the third, which is divided into two. Top right is a store, the stairs to the second floor are barricaded with shelves and other miscellaneous items. Second floor is a storeroom and small office, third floor is an apartment for the store owner. Bottom left is a bank. Second and third floor are offices.

  • Chunks
    • June 9, 2008 at 9:52 PM
    • #5,809

    you should look into Illustrator or SketchUp

  • Jetsetlemming
    • June 9, 2008 at 11:21 PM
    • #5,810

    I've tried Sketchup in the past- it felt inaccurate about which plane it would make a surface on based on the awkward camera movement, and it took an equal amount of work for me to just make something in Hammer or UnrealEd. I fail to see how Illustrator will produce different results of me doodling on a blank page with my mouse.

  • -HP-
    • June 10, 2008 at 12:56 AM
    • #5,811

    Holy cow, great stuff Skacky!

  • Loafie, Hero of Dreams
    • June 10, 2008 at 12:59 AM
    • #5,812

    that's looking mighty good albatross :monocle:

  • DvS
    • June 10, 2008 at 5:08 AM
    • #5,813

    My first shot at making custom textures, planning to make something for TF2 when I get this down.

    [Blocked Image: http://img1.uploadhouse.com/fileuploads/2017/20171766fc07a4e39b79b1cfc37171c1b929d75.jpg]

    [Blocked Image: http://img7.uploadhouse.com/fileuploads/2017/2017177f140c3ca6ca731922175a84a7811a79d.jpg]

    [Blocked Image: http://img8.uploadhouse.com/fileuploads/2017/2017178b1c7f6664c9d22a26f2cbe873e8c1b70.jpg]

    BTW: Does anyone know why all your reflections turn purple when you try to compile HDR in TF2? Works for EP2

  • Quakis
    • June 10, 2008 at 7:27 AM
    • #5,814

    Personaly, I absolutely love the look of those textures. The blue tones really work well with the sandrock-coloured brick. Nice work. Th brick however does have major repeatitiveness issues though.

  • dissonance
    • June 10, 2008 at 8:26 AM
    • #5,815

    Hot damn, DvS, those look amazing. They'd fit in with Valve's TF2 textures perfectly.

  • Psy
    • June 10, 2008 at 9:54 AM
    • #5,816

    I find the blue a little overpowering. Hurts my eyes a little.

  • Freak
    • June 10, 2008 at 12:03 PM
    • #5,817

    yeah, definitely

  • Zeta
    • June 10, 2008 at 1:17 PM
    • #5,818

    Grid alligned textures make me smile.

  • DvS
    • June 10, 2008 at 1:39 PM
    • #5,819
    Quote from Quakis

    Personaly, I absolutely love the look of those textures. The blue tones really work well with the sandrock-coloured brick. Nice work. Th brick however does have major repeatitiveness issues though.

    Thanks, and yeah, I originally was going to scrap the brick because there are only two distinct bricks in the pattern and it looks kind of weird, I might just replace it.

    Quote from Psycho

    I find the blue a little overpowering. Hurts my eyes a little.

    You mean all the blue or just the tiles? Needs to be toned down yeah? Originally the tiles were orange, does look a bit excessive.

  • dux
    • June 10, 2008 at 1:53 PM
    • #5,820

    Yeah the strength of the blue hurt my retinas also.

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