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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -rt-
    • June 4, 2008 at 9:03 PM
    • #5,781

  • DvS
    • June 4, 2008 at 9:17 PM
    • #5,782
    Quote from Inveramsay

    noticed that I forgot to remove the netgraph but it is only wip

    Looks cool but you could scale up the water texture a bit.

  • Campaignjunkie
    • June 5, 2008 at 2:55 AM
    • #5,783

    Cool stuff -rt-, but increase the luxel density on the lit wall! You can definitely afford the (small) performance hit.

    Here's something I'm working on - a kind of Western themed single player thing, but I'm too lazy to make textures, so I'm trying out a gradient-NPR approach. The goal is to rescue your loved one from the scaffold, the scaffold being impossibly tall and inspired by something I saw in this awesome art film called "The Fall."

  • arhurt
    • June 5, 2008 at 3:19 AM
    • #5,784

    Woa, that's very cool, very Impressionist, I like it as it is.

  • sk3tch
    • June 5, 2008 at 6:04 AM
    • #5,785

    Working on a map...possible called de_hydro. Working on de_boston still, but need a break so I started this one. Very rough at the moment...prolly 60% done.

    [Blocked Image: http://img76.imageshack.us/img76/3907/dehydro0072am3.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/1074/dehydro0068vb4.jpg]

    [Blocked Image: http://img162.imageshack.us/img162/7752/dehydro0067sr8.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/3779/dehydro0066vw5.jpg]

  • Skacky
    • June 5, 2008 at 9:26 AM
    • #5,786

    Looks cool sk3tch, but it's a bit empty.

    Nevermind, I'm sure it will be filled with some things later.

  • Quakis
    • June 5, 2008 at 10:33 AM
    • #5,787

    Nice stuff you have going on there Shacky, has quite a unique atmosphere about it when you compare it to most singleplayer maps for HL2.

  • DvS
    • June 5, 2008 at 10:11 PM
    • #5,788

    Probably going to pull the plug on this one, not interested in CSS anymore and the gameplay wouldn't suit TF2 very well.

    I might restructure some of the design elements into a TF2 1-flag map but not just yet.

    PS: Map was compiled with cordon bounds taking about 4500 brushes away so that's why you see beneath the world on the left.

  • Chunks
    • June 5, 2008 at 10:56 PM
    • #5,789

    Probably would be the wisest thing to do in the end...

    It was awesome though and will look good in your portfolio!

  • Skacky
    • June 6, 2008 at 6:55 AM
    • #5,790

    I think it would fit with HL2 Deathmatch with some gameplay tweaks. I love your brushwork though, very unusual!

  • -rt-
    • June 6, 2008 at 10:51 AM
    • #5,791

  • Loafie, Hero of Dreams
    • June 6, 2008 at 11:36 PM
    • #5,792

    Working on a map for a source based game called Calamity Fuse. For some reason the cubemap reflections are acting like buttholes on the rock normals, but I suppose I'll cross that bridge when I come to it

  • ⌐■_■
    • June 6, 2008 at 11:42 PM
    • #5,793

    tonight, youll be the hero in my dreams <3

  • Sindwiller
    • June 7, 2008 at 9:42 AM
    • #5,794

    A map that doesn't look like Source at first glance. Hats off! :megamon:

  • Punky
    • June 7, 2008 at 9:53 AM
    • #5,795

    It looks like source to me, but I've never seen such realistic and smooth displacements man! good job!

  • Freak
    • June 7, 2008 at 10:22 AM
    • #5,796

    yeah great job to this nice displacement work

  • Skacky
    • June 7, 2008 at 10:46 AM
    • #5,797

    This is just awesome!

    I just finished the first cave of the second map of my asylum series for Synergy. The first part takes place in Antlions tunnels.

    [Blocked Image: http://pix.nofrag.com/a/2/6/9dffa0805d21095c2fda949e869b4tt.jpg]

    [Blocked Image: http://pix.nofrag.com/1/9/3/345303bbee2fd8e543f2bb7bf9cc3tt.jpg]

    [Blocked Image: http://pix.nofrag.com/0/f/d/eaf8bbdef80ffd6cb05102be27542tt.jpg]

    Like always, nothing is finished. I need to add some little lights under the nest stuff and some other things in some places.

  • dissonance
    • June 7, 2008 at 7:52 PM
    • #5,798

    Hot shit Loafie!

    Really, that is spectacular looking.

  • Loafie, Hero of Dreams
    • June 7, 2008 at 9:30 PM
    • #5,799

    Glad everybody is digging it! That's looking really nice Shacky

  • Nexus
    • June 8, 2008 at 3:17 PM
    • #5,800

    that looks cool

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