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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Psy
    • May 12, 2008 at 1:17 PM
    • #5,681
    Quote from Punky

    -you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

    I'm just using brushes at the moment.

    Quote from Punky

    -the intel is just laying on the floor, in the center of a building...

    That is what I was planning to change. Might have it on a pedestal or something.

  • Punky
    • May 12, 2008 at 2:06 PM
    • #5,682
    Quote from Psycho

    I'm just using brushes at the moment.

    That is what I was planning to change. Might have it on a pedestal or something.

    Good job than!

  • Marcos
    • May 13, 2008 at 6:48 PM
    • #5,683

    Making progress on my cs:s map

    [Blocked Image: http://www.home.no/markus-l/lay1.jpg]

  • -rt-
    • May 14, 2008 at 8:25 AM
    • #5,684

    Castle (draw textures)

  • dux
    • May 15, 2008 at 11:00 AM
    • #5,685

    An early shot of my CoH map.

    [Blocked Image: http://img2.freeimagehosting.net/uploads/3fe11ebfa9.jpg]

  • -HP-
    • May 15, 2008 at 11:27 AM
    • #5,686

    CoH has Company Of Heroes?

    Looks good, but most of the textures looks too blurry, is the shot taken in the editor?

    And what's that strange square in the sky box on the upper left corner?

    The sprites in the background looks like ass, but I guess that's the engine's fault, not your's

  • dux
    • May 15, 2008 at 11:35 AM
    • #5,687

    Yeah company of heroes and yeah it's taken in editor so it's lower quality. Square is a bug from the snapshot function plus there's nothing I can do about the backdrop they're all like that.

  • Psy
    • May 17, 2008 at 2:59 PM
    • #5,688

    [Blocked Image: http://www.cubeupload.com/files/25b9bfmedia42.jpg]

    [Blocked Image: http://www.cubeupload.com/files/f0f9f6media41.jpg]

    cubemaps are for noobs.

  • Punky
    • May 17, 2008 at 3:06 PM
    • #5,689

    And so are smoothing groups?

  • Psy
    • May 17, 2008 at 3:11 PM
    • #5,690

    That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

  • Buddy
    • May 17, 2008 at 4:04 PM
    • #5,691
    Quote from Psycho

    That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

    In-game, it's info for compilers afaik.

  • -HP-
    • May 17, 2008 at 4:11 PM
    • #5,692
    Quote from Buddy

    In-game, it's info for compilers afaik.

    :roll: That engine is so 2004!

  • Freak
    • May 17, 2008 at 5:04 PM
    • #5,693

    i like the geometry, nj

  • skdr
    • May 17, 2008 at 7:10 PM
    • #5,694
    Quote

    ":31ed18zm]:roll: That engine is so 2004!

    It's a BSP based engine, what do you expect?

  • Sindwiller
    • May 17, 2008 at 7:19 PM
    • #5,695
    Quote from skdr

    It's a BSP based engine, what do you expect?

    Unreal 3 uses BSP, too

  • hessi
    • May 17, 2008 at 7:30 PM
    • #5,696
    Quote from skdr

    It's a BSP based engine, what do you expect?

    STFU. you even have to look up at wikipedia what BSP means.

    god, i hate it when "artists" talk about technical detail they know shit about (((

  • Sentura
    • May 17, 2008 at 8:20 PM
    • #5,697
    Quote from hessi

    It's a BSP based engine, what do you expect?

    STFU. you even have to look up at wikipedia what BSP means.

    god, i hate it when "artists" talk about technical detail they know shit about (((

    http://en.wikipedia.org/wiki/Binary_space_partitioning

    it's a pretty good read if you're a coder. i never considered quadtrees bearing resemblance to BSP trees. i wonder what the running time of the algorithm is.

  • skdr
    • May 17, 2008 at 8:47 PM
    • #5,698
    Quote from hessi

    STFU. you even have to look up at wikipedia what BSP means.god, i hate it when "artists" talk about technical detail they know shit about (((

    What

  • Meotwister
    • May 17, 2008 at 8:56 PM
    • #5,699
    Quote from hessi

    STFU. you even have to look up at wikipedia what BSP means.god, i hate it when "artists" talk about technical detail they know shit about (((

    what?

  • Buddy
    • May 17, 2008 at 9:07 PM
    • #5,700
    Quote from hessi

    STFU. you even have to look up at wikipedia what BSP means.

    god, i hate it when "artists" talk about technical detail they know shit about (((

    Quote

    what

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