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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Tarky
    • April 23, 2008 at 3:03 PM
    • #5,621

    I do like that Psycho - seems like a good start.

    My only real concern is the same texture use up the wall. I can only question that maybe it is temp, since you still have a dev floor texture in there?

    If not try to break it up a bit, maybe even consider adding some depth to the wall? A battlements that struts out supported by wooden beams off the side? Perhaps even an indented balcony on that second level?

    I don't know, it just seems that it could be a little less flat and repetitive.

    But like 2d said, good start and definitely has that traditional TFC feel to it. However I still think that you can expand on that style, not necessarily in a TF2 direction - but somewhere.

  • Psy
    • April 23, 2008 at 7:00 PM
    • #5,622
    Quote from Tarky

    I do like that Psycho - seems like a good start.My only real concern is the same texture use up the wall. I can only question that maybe it is temp, since you still have a dev floor texture in there?

    If not try to break it up a bit, maybe even consider adding some depth to the wall? A battlements that struts out supported by wooden beams off the side? Perhaps even an indented balcony on that second level?

    I was planning to do that but I haven't opened the map up since the weekend. I like the wooden platform idea.

  • Scinbed
    • April 25, 2008 at 10:10 AM
    • #5,623

    Some new screens of my UT3 map, almost done now...

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg]

  • Seldoon182
    • April 25, 2008 at 1:10 PM
    • #5,624

    The last screenshot remind me the first level of Quake II ! Great job !

  • Psy
    • April 25, 2008 at 5:32 PM
    • #5,625

    TF2 CTF Update.

    There will be a huge tower in between those...erm...two castle bits along the top of the wall.

    [Blocked Image: http://www.cubeupload.com/files/f67fcemedia21.jpg]

    A 3D skybox would be used to add variation to the skyline.

    [Blocked Image: http://www.cubeupload.com/files/70f90amedia22.jpg]

    Instead of using a wooden structure, I decided to go for a stone floor which was suitable for some nice curves which I've used in other parts of the map.

    [Blocked Image: http://www.cubeupload.com/files/a47befmedia23.jpg]

    I was thinking of going for the name CTF_UTURN due to the shape of the layout and the prominent tower in the middle of the map. It's either that or CTF_GREYSTONE.

  • Freak
    • April 25, 2008 at 8:00 PM
    • #5,626

    nice job to both

  • Tarky
    • April 26, 2008 at 11:07 AM
    • #5,627

    Nice progress there. Love the platforms.

    On the name - Uturn sounds a bit meh..

    I don't mind greystone. Or some possible other suggestions...

    Revolve

    Dejavu

    Pivot

    PivotShift

  • dux
    • April 26, 2008 at 12:06 PM
    • #5,628

    I'm assuing the massivley repeating stone textures are just placeholder?

  • Thrik
    • April 26, 2008 at 12:57 PM
    • #5,629

    Uturn is a bad name.

    Greystone is OK, but it might cause a bit of confusion due to skdr's popular Redstone.

  • Psy
    • April 26, 2008 at 1:18 PM
    • #5,630
    Quote from dux

    I'm assuing the massivley repeating stone textures are just placeholder?

    Yeah. I just took a single TF2 texture and changed the colour of them to form two different variations.

  • D3ads
    • April 26, 2008 at 8:17 PM
    • #5,631
    Quote from Slainchild

    Some new screens of my UT3 map, almost done now...[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg]

    Holy fuck, could be screenshots from Doom 4, awesome work!

  • TermInator525
    • April 27, 2008 at 1:03 AM
    • #5,632

    Hiho, some new screenshots from es_nebular (Eternal-Silence, HL2 Mod) crits desired

    (I know in the first screenbshot the glow is too mutch)

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_3.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_4.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_5.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_6.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_7.jpg]

  • Buddy
    • April 27, 2008 at 3:46 PM
    • #5,633

    Hey guys, just because its my birthday I'm going to post some pictures. This is from stalker map i did for a friend for his mod, it took most of my spare time from last two weeks. It's pretty much done, in size it's about the same as agroprom undergrounds. I compiled part which i already shown on gsc forums some time ago, i want to keep rest secret until mod is released (otherwise I would've posted it in Finished Work). Some assets are from Stalker ofcourse but that's pretty obvious. Next thing I will propably do will be on CE2 since X-Ray is a bit of pain (was fighting with 6 invalid faces for few hours). All done in 3dsmax.

    4pics and some texture sheet.

    [Blocked Image: http://i30.tinypic.com/hsjllh.jpg]

    [Blocked Image: http://i26.tinypic.com/71tjrl.jpg]

    [Blocked Image: http://i32.tinypic.com/ut08l.jpg]

    [Blocked Image: http://i28.tinypic.com/2i3e35.jpg]

    [Blocked Image: http://i30.tinypic.com/206o0wo.jpg]

  • hessi
    • April 27, 2008 at 4:34 PM
    • #5,634

    good stuff on this page of the WIP thread. congrats to all of you!

  • KIIIA
    • April 27, 2008 at 7:20 PM
    • #5,635

    right teh hess is with that!

    The UT3 map in particular looks beautyfull, although it could be even better looking with an eye candy contrast structure to break the monotony in colour!

    The effect with the grate shadow on the wall is also very nice in the Stalker map! Well done!

  • -HP-
    • April 28, 2008 at 12:17 PM
    • #5,636

    Awesome stuff Buddy!

  • Albatros
    • April 30, 2008 at 7:08 AM
    • #5,637

    [Blocked Image: http://www.albatros44.de/dod_ticino/ticino_d1k.jpg]

    [Blocked Image: http://www.albatros44.de/dod_ticino/ticino_d2k.jpg]

    [Blocked Image: http://www.albatros44.de/dod_ticino/ticino_d3k.jpg]

    [Blocked Image: http://www.albatros44.de/dod_ticino/ticino_d4k.jpg]

    Work goes on... does it ever stop?

  • -HP-
    • April 30, 2008 at 10:49 AM
    • #5,638

    Do you ever stop to amaze me?

  • Buddy
    • April 30, 2008 at 11:05 AM
    • #5,639

    I have a feeling that you do maps 24/7 and post new one every day

  • Psy
    • April 30, 2008 at 3:35 PM
    • #5,640

    It looks like the mountains have a completely different light source. D:

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