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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • 2d-chris
    • April 18, 2008 at 10:22 PM
    • #5,601

    Looks yummy, tons of atmospher

  • D3ads
    • April 19, 2008 at 12:11 AM
    • #5,602

    Wow that looks as amazing as always

  • dewdle
    • April 19, 2008 at 12:15 PM
    • #5,603

    [Blocked Image: http://img294.imageshack.us/img294/7162/ctfoutsetdewdle0057nm4.jpg]

    TF2 meets wind waker, oh and grass.

  • -HP-
    • April 19, 2008 at 12:59 PM
    • #5,604

    Looks good, I'd change the water fog color tho

  • aevirex
    • April 19, 2008 at 1:40 PM
    • #5,605

    Wind Waker \o/

  • m8nkey
    • April 19, 2008 at 4:09 PM
    • #5,606

    nice work dewdle. what's it for?

  • 2d-chris
    • April 19, 2008 at 4:43 PM
    • #5,607

    Looks like it's for PvK 2, nice map and awesome mod!

    btw ... for a bit of fun

    [Blocked Image: http://img132.imageshack.us/img132/5166/chucklol1td7.jpg]

  • dux
    • April 19, 2008 at 5:40 PM
    • #5,608

    Shit man if chuck likes this map then it must be AWESOME.

  • BJA
    • April 19, 2008 at 6:10 PM
    • #5,609
    Quote from buddy the designer

    You'd better apply at ID dude, you would suit there as well as method.

    Method's multiplayer maps are way better than mine, so I think he's better adapted for Quake Live than me Most mp levels I made are more for casual gamers and don't offer a very exciting layout or gameplay.

    Thanks everybody for the kind words.

  • -HP-
    • April 19, 2008 at 8:24 PM
    • #5,610
    Quote from BJA

    Method's multiplayer maps are way better than mine, so I think he's better adapted for Quake Live than me Most mp levels I made are more for casual gamers and don't offer a very exciting layout or gameplay.

    Thanks everybody for the kind words.

    So what? You could apply for a environment artist dude, your definitely cut out for it!

  • dewdle
    • April 20, 2008 at 6:45 AM
    • #5,611

    It's for tf2

    Wind waker's style has exagerated blue water so that's why it's like that.

    Capture the flag

  • m8nkey
    • April 20, 2008 at 8:04 AM
    • #5,612

    2d Chris:

    Looks cool. Reckon a decorative western style font for the "Yeehaw Mine Co." title would look more authentic. Here's the first one I came across from a google search

    http://%7boption%7d

    Dewdle:

    Looks awesome man, great to see someone introduce a new colour pallete to TF. I lived on a ship for 3 years and can vouch for the water colour. I think it has to do with minerals or some shit in the water. I saw seawater that colour off the coast of Oman. Honestly looks just as vibrant.

    http://%7Boption%7D[Blocked Image: https://farm1.staticflickr.com/37/101517924_dc82a5eb1d_z.jpg?zz=1]

  • Freak
    • April 20, 2008 at 11:01 AM
    • #5,613

    I really like your work dewdle windwaker is one of my favourite games, so playing it in tf2... wonderful

  • Psy
    • April 20, 2008 at 11:38 AM
    • #5,614

    [Blocked Image: http://cubeupload.com/files/cb9b84media1.jpg]

    Last time I posted a screenshot in this thread was almost a year ago.

  • Seldoon182
    • April 20, 2008 at 5:46 PM
    • #5,615

    Cool wip Psycho ! Could you explain more about your Tf2 map dude ?

  • 2d-chris
    • April 20, 2008 at 8:03 PM
    • #5,616

    I like it good start, it has that traditional tf style.

  • Psy
    • April 21, 2008 at 7:07 PM
    • #5,617

    Thanks. It's a CTF map with a U-Turn middle section. I'm hoping to have a beta version out in a few weeks.

  • Thrik
    • April 22, 2008 at 5:23 PM
    • #5,618
    Quote from dewdle

    It's for tf2 Wind waker's style has exagerated blue water so that's why it's like that.

    Capture the flag

    Nice work. Loved that game.

    The reason the water looks wrong in your screenshot is because of the sky. When seawater is blue, it's mostly because it's reflecting the blue sky above. You have an evening-style sky in your shot, so the lighting/sky doesn't match up with the colour that the water should be.

    Even Wind Waker itself adheres to this characteristic of seawater, as you can see in this blurry-as-hell screenshot of Outset Island:

    [attachment=0]wind_waker_outset_island.jpg[/attachment]

    So you need to either adjust the sky/ambience to match up the water, or vice-versa.

  • Freak
    • April 22, 2008 at 8:03 PM
    • #5,619

    in german that island is called präludien

  • bacon333
    • April 23, 2008 at 2:04 AM
    • #5,620

    Must say Psycho, quite fantastic work. Keep it up.

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