Quote from NurbInspired by the roman atrium? I like it (nut for architecture history >_<)
I was going for a Renaissance feel more so then Roman but the two are close enough ![]()
Sindwiller No proper impluvium but it does have a small pond ![]()
Quote from NurbInspired by the roman atrium? I like it (nut for architecture history >_<)
I was going for a Renaissance feel more so then Roman but the two are close enough ![]()
Sindwiller No proper impluvium but it does have a small pond ![]()
Hey guys,
this has been haunting me since the day I came back from my holidays (sunday), so I started it (monday) and I find myself making some progress on it.
Somehow, this one has the "right" feeling to it... not to mention the 28 custom textures I made right after my return.
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_b1k.jpg]
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_b2k.jpg]
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_b3k.jpg]
Right now it's still missing tons of stuff (expectable for a 30-hour-old), e.g. a church in front of the mountain facing the sea, terraced gardens (on the left seen from the second picture) and the rest of the town. Right now it's just the port you can see.
Hm... release it for DoD? CS? Something completely different? ![]()
I´m currently working on a (fun)remake of cod1´s Farm map, absolutely everything is wip ![]()
[Blocked Image: http://aycu20.webshots.com/image/49059/2006118444092797811_rs.jpg]
Looks like a nice start but get rid of the graveyard, every HL2 map has one nowadays.
You continue to impress [AoS]Albatros!
Only thing i noticed right away was the palm trees with the summit in the background. Looks abit out of place hmm. Maybe if the summit was more green/brown and not that snowy?
Looks good but the left hand walls normal map looks a bit too strong.
It's nice Albatros, but the lighting does need a bit of work. It might seem all well and good having HDR like that at first, but when you think about it, have you ever seen lighting that's so insanely bright and makes the walls look like they're on fire? Or lighting that makes the snow on a mountain seem like it's as bright as the sun?
HDR is a great tool, but people try to use it too obviously. Subtlety is the key to making good use of it. ![]()
Quote from ThrikIt's nice Albatros, but the lighting does need a bit of work. It might seem all well and good having HDR like that at first, but when you think about it, have you ever seen lighting that's so insanely bright and makes the walls look like they're on fire? Or lighting that makes the snow on a mountain seem like it's as bright as the sun?HDR is a great tool, but people try to use it too obviously. Subtlety is the key to making good use of it.
I learnt to never use anything near pure white in textures, HDR goes nuts when you do. Making the colours slightly darker removes the exagerated bloom.
Cool stuff floating around in this thread.
Albatros: I agree about the normal maps being too strong. In general, I think you're trying to cram too much surface detail on everything; it's all busy, all noisy, all competing for my attention. I like where you're going with it though, it'll be a wonderfully distinct DoD map.
Anyway, here's a small personal singleplayer project I'm working on: You're in this guy's brain and you're exploring his memories; each Grecian urn is a part of a story / memory. It's kind of a Psychonauts-style abstraction in that respect. Not much to look at yet, as I'm trying to prototype the gameplay first (for a change!) but I felt like I should be lurking less and posting more often.
Some work i just did over the past few days...it's the New York City library being affected by global warming and rising water levels (it's for the map battle over at Interlopers)
[Blocked Image: http://img411.imageshack.us/img411/2307/62699678ih9.jpg]
Messed with color correction too
[Blocked Image: http://img402.imageshack.us/img402/9595/nyclibrary40001asxu6.jpg]
wow dude, that looks freaking awesome!! ![]()
Thanks HP ![]()
Have too agree with HP Freaking awsome.
What engines that for matey.Looks dam good
.
Like the boat near the Libary, water looks great, object placement nice..
Very good indeed
.
Quote from DELTATHUND3RHave too agree with HP Freaking awsome.What engines that for matey.Looks dam good
.
Like the boat near the Libary, water looks great, object placement nice..
Very good indeed
.
Source Engine.
PaulH: Very Nice, reminds me a bit of The Day after Tommorow.
Colour correction is totally something not used enough in Source maps. ![]()
Amazing screenshots PaulH.
damn paul, i was thinking that was unreal... top notch right there.
Very cool idea, PaulH. Gotta love the style
.
Thanks for your tips everybody - lots of good, useful feedback.
I've been working on the lighting, darkened the HDR-catchers in the background somewhat, took some depth out of the
normal maps and tried to calm the surface detail down by using different textures in some places.
I will be tuning the normals down a bit more with the next compile.
About the palm trees and the summit... well, that's what I found curious about my hollidays because that's just what I saw there. 22 °, palm trees and snowy mountains
. Though my interpretation may have been a bit extreme hehe.
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_c1k.jpg]
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_c2k.jpg]
[Blocked Image: http://www.albatros44.de/dod_ticino/ticino_c3k.jpg]
So, anything else that catches your eyes?
Cheers & thanks ![]()
Looking really nice good job, one thing that stood out, in the second picture..is the palm tree behind the buildings really huge or is it me?
Lol Albatross how many hours a day are you mapping??
And yeah, the palm tree looks a "bit" too big ![]()
The pure white on the building needs to be fixed for sure.
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