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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Grinwhrl
    • February 11, 2008 at 3:25 AM
    • #5,401

    I agree, I like Radiant far better than Source for lots of reason, source is just easier to pick up and map with though, thats all its got.

  • Zeta
    • February 11, 2008 at 1:08 PM
    • #5,402

    The one and only time i've used radient was once for quake 3 and i seem to remember being trapped building in a single perspective view window.

  • dissonance
    • February 12, 2008 at 6:01 PM
    • #5,403
    Quote from BJA

    dissonance: Sorry to disappoint you, but no Alice, Silent Hill, Resident Evil or whatsoever mod

    Bawwww! Still looks good, though.

  • dux
    • February 12, 2008 at 11:49 PM
    • #5,404

    My first proper attempt at Radiant! Took me a day to make a corridor lol. But once you get familiar with it, its great! I still hate some of the interface though

    [Blocked Image: http://aycu38.webshots.com/image/43757/2004961109911991362_rs.jpg]

    I sharpend the image slightly as I resized it from 1680 and it got blury

  • Nexus
    • February 13, 2008 at 11:47 AM
    • #5,405

    looks clean and nice

  • ⌐■_■
    • February 13, 2008 at 3:11 PM
    • #5,406

    for a first attempt i'd say that is quite good.

  • zaphod
    • February 13, 2008 at 10:55 PM
    • #5,407

    got a freelance rush job from my old employer this week, this is a little 3 scene shooting gallery for a little tech demo using a wii-mote.

    modeled, textured, and lit in ~18 (almost consecutive) hours.

    It's been a long time since I have done environments under the gun like this, it's hard to keep myself from going back to different parts and touching things up rather than powering through everything.

    [Blocked Image: http://marshmonkey.googlepages.com/scene1.jpg]

    [Blocked Image: http://marshmonkey.googlepages.com/scene2.jpg]

    [Blocked Image: http://marshmonkey.googlepages.com/scene3.jpg]

  • ⌐■_■
    • February 14, 2008 at 3:43 PM
    • #5,408

    wow thats pretty fast! GJ on the looks also. what engine is this?

  • Zeta
    • February 14, 2008 at 9:54 PM
    • #5,409

    great job for the time frame

  • ⌐■_■
    • February 14, 2008 at 10:25 PM
    • #5,410

    m8nkey

    sorry i only saw your reply as of today. to answer your question: yes its a VERY early wip but i needed to upload it so i thought to post it here anyways. however, its for a mod wich i cant tell the name of atm. ive redone it now btw, so expect a whole other scene now (same layout though)

    regards

  • Minos
    • February 14, 2008 at 10:54 PM
    • #5,411

    wow that's quite fast Looks good for such a short time frame.

  • zaphod
    • February 15, 2008 at 7:40 PM
    • #5,412
    Quote from killertomato

    wow thats pretty fast! GJ on the looks also. what engine is this?

    we used our framework we are developing for Zero Gear. Those screenshots are from the maya viewport though.

  • D3ads
    • February 15, 2008 at 10:11 PM
    • #5,413

    18 hours?! You're a machine Zaphod Nice work!

  • Albatros
    • February 17, 2008 at 11:29 AM
    • #5,414

    [Blocked Image: http://www.albatros44.de/1945/gsteina1k.jpg]

    [Blocked Image: http://www.albatros44.de/1945/gsteina2k.jpg]

    [Blocked Image: http://www.albatros44.de/1945/gsteina9k.jpg]

    Currently working on something tiny for DoD:S - two TNT objectives only.

  • Sa74n
    • February 17, 2008 at 12:19 PM
    • #5,415

    looks pretty cool there albatros but you can probably push the lighting a bit further. it looks a bit bland right now. should be brighter and not at such a low angle. maybe add a little more of a tint to it to push the atmosphere.

  • Warby
    • February 17, 2008 at 6:36 PM
    • #5,416

    i think the lighting looks great the way it is

    diffidently has that quickly changing thunderstorm mood that we in germany we call "schauer-wetter"

  • hessi
    • February 17, 2008 at 6:42 PM
    • #5,417

    i agree to warby. the lighting is all right. i hate to colorfull outdoor lightings.

    in the first screen you have this light next to the door. underneath the ground displacement seems a bit unlovely. probably adding a sidewalk or some overlay as a transition to the house would add some nice detail. atm it looks a little bit thrown together.

    anyway nice looking map. can't wait to get my hands on it.

  • dissonance
    • February 17, 2008 at 6:46 PM
    • #5,418

    I love that skybox; it has an 'eye of the storm' feel to it.

  • JeanPaul
    • February 17, 2008 at 11:39 PM
    • #5,419

    That is very badass

  • Yokai
    • February 19, 2008 at 8:46 PM
    • #5,420

    That DOD map is looking F I N E...

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