moar shots
props were made by Rick_D ![]()
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip7.jpg]
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip8.jpg]
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip9.jpg]
moar shots
props were made by Rick_D ![]()
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip7.jpg]
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip8.jpg]
[Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip9.jpg]
It has a very emply and artificial feeling to it at the moment. Could sure use a lot more vegetation and general naturey stuff like rocks and dead wood, etc.
stuff like dead wood and rocks are there but are not shown in those screens, also those screens especially the last one is taken from a very large open place and we all know the source engine...heh. I've done a lot of optimization though, but I guess there is always some more that could be done. Here are some screens showing of a bit more dense area ![]()
[Blocked Image: http://aycu11.webshots.com/image/40490/2004353160856548038_rs.jpg]
[Blocked Image: http://aycu11.webshots.com/image/41770/2005925763811579366_rs.jpg]
[Blocked Image: http://aycu33.webshots.com/image/43672/2005970184048433486_rs.jpg]
Man I would hate making that map knowing Crysis is out.
Good job though
That jungle map might be even better with ground shadow overlays.
That map really needs grass! You will never be able to get a proper vegetation feeling with only large objects like trees and bushes.
Indeed, grass all the way! It's 2008 don't worry about a couple more polys! ![]()
We didn't add detailsprites to the grass material because of game play reasons. Afaik the detailsprites are client based and can be turned off via console commands and we didn't want the players to be able to "cheat" that way. If i wanted the map to just be a pretty map I would of course have added detailsprites ![]()
We tested some self made grass models like this:
[Blocked Image: http://aycu23.webshots.com/image/42422/2001378100910907113_rs.jpg]
but it didn't look good at distance due to mipmapping etc.
[Blocked Image: http://aycu17.webshots.com/image/41296/2005149578466727539_rs.jpg]
both are old screens ![]()
Looks great Pampers, I recognise the textures for the plant models, I've used them myself for jungle props I made awhile ago, they're good sources ![]()
I wish I could make those episode 2 displacements like valve did. They look so pretty, and mine always come out looking retarded. It's depressing, I'll just have to practice I guess.
[Blocked Image: http://img84.imageshack.us/img84/7195/map01a0028xj8.th.jpg]
Still plodding away at my little SP map.
Nice. It's destroyed, but there's no real debris to show that. Even if its been like that a long time I think there should be bits of debris poking through the ground or something.
Nothing special here, just showing I'm still practising with Source. As of current I'm working on getting decent lighting.
Is it by chance possible to prevent lighting (particulary "sunlight") going through door props?
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lv_0020002.jpg]
blocklight across the door should work.
I just made a fortress rofl lol
[Blocked Image: http://img216.imageshack.us/img216/411/zpsbase0000rp7.jpg]
Fit for a king!
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