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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Felix
    • November 4, 2007 at 1:18 AM
    • #5,041
    Quote from Psyshokiller

    Reminds me of nd_russia

    Yup, first thing that slipped in my mind was nuclear dawn.

    The lightings great ! It looks like an actual location, something that most maps lack.

  • MJ
    • November 4, 2007 at 10:43 AM
    • #5,042

    that fire intensity needs to go way down...

  • e-freak
    • November 4, 2007 at 10:45 AM
    • #5,043

    Reminds me more of Viktor Antonov's Station [Blocked Image: http://www.hofarts.com/Interviews/V.Antonov/HLF.jpg]

  • dissonance
    • November 4, 2007 at 7:16 PM
    • #5,044

    Hawt damn!

  • PogoP
    • November 5, 2007 at 12:28 AM
    • #5,045

    Another WIP of mine. It was originally going to be simply a portfolio map but I decided to make it for CS:S. Then I had words with an old friend of mine that used to work on NMRiH (No More Room in Hell) with me, and I may submit it to the guys at NMRiH, see if they want it

    It's set in an industrial area, specifically a Shell petrol station surrounded by warehouses and offices. Do please bear in mind that these shots are strictly WIP, it's about a week's worth of work on and off. I will be making more textures and props for this.

    The floor gravel texture, the pavement texture and the Shell yellow/red trim are my own textures. Oh, and the skybox is the first I've ever done in Terragen too!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0006.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0007.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0008.jpg]

  • ⌐■_■
    • November 5, 2007 at 4:55 AM
    • #5,046

    looks pretty!

  • m8nkey
    • November 5, 2007 at 5:03 AM
    • #5,047

    Nice start. A petrol station could be a good premise for a hostage map.

  • fonfa
    • November 5, 2007 at 10:18 AM
    • #5,048

    lookin pretty good. but the floor's normal map is kinda excessive

  • PogoP
    • November 5, 2007 at 12:47 PM
    • #5,049
    Quote from fonfa

    lookin pretty good. but the floor's normal map is kinda excessive

    Really? I quite like it, it makes it look more 'gravelly'.

  • Coen
    • November 5, 2007 at 12:56 PM
    • #5,050
    Quote from [email protected]

    [Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/ins_refinery0005.jpg]

    Think I'm nearly done, maybe some more lighting in the back...the truck seems to get lost in the shadows

    Maybe it'll end up as a Insurgency map, one without the omni-present sand/yellow hue

  • I3yG-MaK
    • November 5, 2007 at 3:17 PM
    • #5,051

    The floor in the second shoot, looks like you saved the texture with a zoom ( Like a low res texture, looks big )

  • Chunks
    • November 5, 2007 at 10:09 PM
    • #5,052
    Quote from PogoP

    Really? I quite like it, it makes it look more 'gravelly'.

    I've never seen a parking garage with a gravelly floor... don't get me wrong, it looks good. But I don't think it belongs in that particular setting.

  • dissonance
    • November 5, 2007 at 11:21 PM
    • #5,053
    Quote from Chunks

    I've never seen a parking garage with a gravelly floor... don't get me wrong, it looks good. But I don't think it belongs in that particular setting.

    Never been to Montana, have you?

  • Zyn
    • November 5, 2007 at 11:55 PM
    • #5,054

    My stapfathers mother have a farm, and they have a garage with gravel floor where they park their machines

  • Chunks
    • November 6, 2007 at 2:50 AM
    • #5,055

    I'm from alabama trust me, I've seen it all. :wink:

    I'm just saying you would expect to see a concrete or asphalt parking area in a setting such as this.

  • static07
    • November 6, 2007 at 11:06 AM
    • #5,056

    you can't paint lines on gravel, so making it look like gravel makes no sense.

    Tone done that normalmap a bit.

  • PogoP
    • November 7, 2007 at 5:59 PM
    • #5,057

    Here's a little update. Basic map geometry is down, so is the 3d skybox. Next I have to make a load of models and fill up the empty spaces in the map. Detailing is fun!

    It's already very well optimized, with

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0021.jpg]

    Above - Changed the gravel texture. They do stick painted lines on gravel, I saw some on Top Gear on Sunday! But admittedly this does look a little better.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0020.jpg]

    Above - In the distance you can see the 3d skybox and my custom sky. You can see the seam if you look closely, but at ground level that transition looks perfect.

  • Quakis
    • November 7, 2007 at 6:27 PM
    • #5,058

    I really love the sky, really sets the mood. I think there should be some brighter street lamps about, and possibly some of those neon/bright signs you get around garages too.

  • Gorion
    • November 7, 2007 at 6:37 PM
    • #5,059
    Quote from Quakis

    I really love the sky, really sets the mood. I think there should be some brighter street lamps about, and possibly some of those neon/bright signs you get around garages too.

    yeah i think it needs more contrasting lightning

    btw 30min hammer time!

    [Blocked Image: http://xs121.xs.to/xs121/07453/ScreenShot1265.jpg.xs.jpg]

    yes i know that it kind lacks anything

  • Nexus
    • November 7, 2007 at 7:46 PM
    • #5,060

    oow that's nice pogop

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