WIP in WIP, post your level screenshots!
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that fire intensity needs to go way down...
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Reminds me more of Viktor Antonov's Station [Blocked Image: http://www.hofarts.com/Interviews/V.Antonov/HLF.jpg]
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Hawt damn!
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Another WIP of mine. It was originally going to be simply a portfolio map but I decided to make it for CS:S. Then I had words with an old friend of mine that used to work on NMRiH (No More Room in Hell) with me, and I may submit it to the guys at NMRiH, see if they want it

It's set in an industrial area, specifically a Shell petrol station surrounded by warehouses and offices. Do please bear in mind that these shots are strictly WIP, it's about a week's worth of work on and off. I will be making more textures and props for this.
The floor gravel texture, the pavement texture and the Shell yellow/red trim are my own textures. Oh, and the skybox is the first I've ever done in Terragen too!
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0006.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0007.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0008.jpg]
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looks pretty!

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Nice start. A petrol station could be a good premise for a hostage map.
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lookin pretty good. but the floor's normal map is kinda excessive
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Quote from [email protected]
[Blocked Image: http://img.photobucket.com/albums/v679/coenspoor/ins_refinery0005.jpg]
Think I'm nearly done, maybe some more lighting in the back...the truck seems to get lost in the shadows
Maybe it'll end up as a Insurgency map, one without the omni-present sand/yellow hue
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The floor in the second shoot, looks like you saved the texture with a zoom ( Like a low res texture, looks big )
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My stapfathers mother have a farm, and they have a garage with gravel floor where they park their machines

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I'm from alabama trust me, I've seen it all. :wink:
I'm just saying you would expect to see a concrete or asphalt parking area in a setting such as this.
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you can't paint lines on gravel, so making it look like gravel makes no sense.
Tone done that normalmap a bit.
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Here's a little update. Basic map geometry is down, so is the 3d skybox. Next I have to make a load of models and fill up the empty spaces in the map. Detailing is fun!

It's already very well optimized, with
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0021.jpg]
Above - Changed the gravel texture. They do stick painted lines on gravel, I saw some on Top Gear on Sunday! But admittedly this does look a little better.
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/test0020.jpg]
Above - In the distance you can see the 3d skybox and my custom sky. You can see the seam if you look closely, but at ground level that transition looks perfect.
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I really love the sky, really sets the mood. I think there should be some brighter street lamps about, and possibly some of those neon/bright signs you get around garages too.
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Quote from Quakis
I really love the sky, really sets the mood. I think there should be some brighter street lamps about, and possibly some of those neon/bright signs you get around garages too.
yeah i think it needs more contrasting lightning

btw 30min hammer time!
[Blocked Image: http://xs121.xs.to/xs121/07453/ScreenShot1265.jpg.xs.jpg]
yes i know that it kind lacks anything

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oow that's nice pogop
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