lovin the 3rd shot ortho. looks pretty sweet.
WIP in WIP, post your level screenshots!
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thatll look great when all the lighting bugs are worked out

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you've got the style down pretty well, but just a small crit: the rock in the top left (3rd shot) is sitting on top of a roof, just looks a bit weird
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Have you thought about making this a nightmap? You could place point_spotlights which illuminate the cliffs from below so to make them look contrasty and edgier and illuminate the important spots directly, playing with some lighting colors to push the "Red-Feeling" even more.
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Oh man that last shot is awesome. It would especially look really cool with a few really high constant spotlights. facing the cliff/wooden structures.
Quote from e-freakHave you thought about making this a nightmap? You could place point_spotlights which illuminate the cliffs from below so to make them look contrasty and edgier and illuminate the important spots directly, playing with some lighting colors to push the "Red-Feeling" even more.
Point_spotlights don't illuminate anything

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Surgeon, you can build the cubemaps in every other Source game if you want. I sacrificed Hl2 DM that way

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Good stuff on the TF2 map.

That wooden texture going around the upper walls inside the building needs changing, though. It's got the same hole in it time after time, and it looks really obvious that it's tiling. If you're going to be covering a huge area like that with the same texture it needs to be one with no particularly outstanding areas.

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Or just do what Valve do and add in details on the walls where it is obviously tiling.
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in reference to their TF2 maps which use the same textures - it always helps to know how the makers of something intended it to be used.
stop being welsh, dux
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holy jesus, 337 pages?
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only 1000 to go until the puns start rolling in.
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Modelling a high-poly version of the oil-rig computer room in MGS2.
[Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/mgs_kamer02.jpg]
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Very cool, me likes
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Reminds me of the control rooms you can make in Evil Genius! =)
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not high poly

nice mesh tho
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Some new de_bahrain screenshots.
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[Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_5.jpg]
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[Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/dm_refinery0005.jpg]
[Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/dm_refinery0006.jpg]
It's changed a bit since these were taken last night but not to much.
I need to make this the bestest so I can get cash-money prize
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