Mh dunno... I asume fighting will happen also on top of the buildings, right? Still, I think this is not enough height variation. Such an even ground is boring imo. :
WIP in WIP, post your level screenshots!
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yeah fightning on the roofs, ground, i prolly need an enter able house which is like 2 stories high.. or maybe 3..
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[Blocked Image: http://www.thomashess.net/sindi_tune.jpg]
maybe this will work out better for the ground stones. yours seem to be from a wall due to they where met in concrete. these are on a more sandlike surface and are much rounder.
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It is well done but don't you think it is too strong lit? I mean, you are supposed to use reference pics with diffuse lighting unless you want the lighting to be fucked (especially if you are using normal maps)...
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i think it's a photo. or well, it looks like a photo... if it is indeed a texture, then good job
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looks like it tiles to me, unless im on crack.. which i may be because i dont know anything about texturing~
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i started a new dod:s map a few days ago, based on the v2 mission from company of heroes. allies start in a forest with an objective to cap, after which they move up and have to blow stuff up in the fortress. these screens are only a few days work, and the lighting will change, but here's what i've done so far:
[Blocked Image: http://www.scorchingcraniums.com/images/5/002.jpg]
[Blocked Image: http://www.scorchingcraniums.com/images/5/003.jpg]
[Blocked Image: http://www.scorchingcraniums.com/images/5/004.jpg]
[Blocked Image: http://www.scorchingcraniums.com/images/5/005.jpg]
[Blocked Image: http://www.scorchingcraniums.com/images/5/006.jpg]
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Looks like a decent start, interested to see what you do with the lighting to balance nighttime with gameplay.
Only real nitpick right now would be the 45 bevels in the last shot. Use a 2:1 where the 45 pieces meet up, man!
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Looks cool Surgeon!
Night maps are tough to do. People tend to not like them. My level dod_pier is at night and I got endless complaints about the darkness.
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I really like that. That map could use some realllllllly high constant spotlights (1 or 2) at a nice light orange color and it would be super awesome
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Quote from seir
if you need some textures or photos just wain. I will release a photo-reference-pack soon... here is one photo of architecture:[Blocked Image: http://img169.imageshack.us/img169/5399/img6926so1.jpg]

that's a damn nice photo in its own right.
...have any larger res? this would make a good wallpaper.
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Quote from dissonance
that's a damn nice photo in its own right....have any larger res? this would make a good wallpaper.
what res do you prefer?
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I like philips textures~~~
[Blocked Image: http://aycu19.webshots.com/image/25058/2006027465953447848_rs.jpg]
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Curved computer monitors?
Also, I think its too busy without any focal points which draws the player eyes anywhere. Of course, its hard to tell without lighting.
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Yeah I agree with the Norway man, curves just don't go with these textures, and the textures repeat too much along with the geometry, kinda feels like "this is my first map".
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Sorry mate, but I honestly think you just raped those textures there

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Some textures look indeed out of place... you could replace them with own, though
Looks cool, otherwise 
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Copy and paste plus vertical flip?

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Nice work surgeon, remember not to put tree's right infront of the flak guns though, just looks strange.
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Too symmetrical and too pointy on the top!
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