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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Quakis
    • August 23, 2007 at 12:43 PM
    • #4,661

    If the lights on those skyscrapers were on it'd make the distance look even more nicer in my opinion.

  • -HP-
    • August 23, 2007 at 12:59 PM
    • #4,662

    I think you should have you'r own dedicated thread in the WIP Level Gallery subforum. This map is coming along pretty nicely...

  • wikipediano
    • August 23, 2007 at 2:40 PM
    • #4,663
    Quote

    I'll put a screenshot here when I get a decent hardware and some new game supporting soft whatever shadows, volumetric whatever lights and textures with offset maps...

  • FrieChamp
    • August 23, 2007 at 2:45 PM
    • #4,664

  • -HP-
    • August 23, 2007 at 2:48 PM
    • #4,665

    Nice, I like the white tone alot too... lolol

  • Minos
    • August 23, 2007 at 3:44 PM
    • #4,666
    Quote from FrieChamp

    Nevermind him, he is totaly nuts.

  • Scinbed
    • August 23, 2007 at 3:58 PM
    • #4,667
    Code
    The     randomly
    
    
    placed
    
    
          lit
    
    
    
    
                            windows
    
    
    
    
      look                  kinda
    
    
    
    
       odd           to
    
    
    
    
                            me
    Display More
  • Furyo
    • August 23, 2007 at 4:00 PM
    • #4,668

    the streetlight posts need more point_spotlight

  • Darth_brush
    • August 23, 2007 at 10:25 PM
    • #4,669

    [Blocked Image: http://www.cubius-design.de/tube/c1.jpg]

    [Blocked Image: http://www.cubius-design.de/tube/c2.jpg]

    [Blocked Image: http://www.cubius-design.de/tube/c3.jpg]

    a brand new skybox i've changed the cinema lighting... a bit.

    i have no idea how i could replace the lit windows...

  • Nexus
    • August 23, 2007 at 10:35 PM
    • #4,670

    that's sick. how long time have you spending on this map

    it looks so massive

  • Minos
    • August 23, 2007 at 10:45 PM
    • #4,671

    hehe cool. The problem with the lit windows is that they are too bright... they draw so much attention that when you try to look at the surrounding buildings your eyes just can't stop staring at them

    http://shawsheen.com/images/boylston_st ... 10_640.jpg

    [Blocked Image: http://www.nybits.com/images/photo/f…ht_broadway.jpg]

    [Blocked Image: http://www.urban75.org/photos/newyork…rk-night-12.jpg]

    You could also try to use color correction to achieve that cool atmosphere in the first pic. That would looks seriously good. (I'm not too keen on the purple'ish lighting atm)

  • Scinbed
    • August 24, 2007 at 1:02 AM
    • #4,672
    Quote from Minotauro

    The problem with the lit windows is that they are too bright... they draw so much attention that when you try to look at the surrounding buildings your eyes just can't stop staring at them

    Thats probably it.

  • Sly Assassin
    • August 25, 2007 at 10:09 AM
    • #4,673

    Heres a couple of pictures of a map I'm currently making for Day of Defeat: Source.

    The map is in a very early alpha building state hence the lack of details etc at this stage.

    By the way this map is a remake of an old dod map called dod_heutau and any and all constructive feedback is welcome

    [Blocked Image: http://img227.imageshack.us/img227/5999/dodhachau0037nu9.th.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/5135/dodhachau0030tf5.th.jpg]

  • ifO
    • August 26, 2007 at 12:03 AM
    • #4,674

    no.imageshack.please.

    http://allyoucanupload.webshots.com/

  • Coen
    • August 26, 2007 at 9:20 AM
    • #4,675
    Quote from Sly Assassin

    any and all constructive feedback is welcome [Blocked Image: http://img227.imageshack.us/img227/5999/dodhachau0037nu9.th.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/5135/dodhachau0030tf5.th.jpg]

    Only feedback I can give you: It's a french town...another one. Doesn't matter( to me at least) how good you make it look, it stays a french town. I've seen enough of those, that it actually ruined my vacation to france...

  • KoKo5oVaR
    • August 26, 2007 at 9:30 AM
    • #4,676

    Who will go in normandy for his holidays anyway ..

  • Sentura
    • August 26, 2007 at 9:49 AM
    • #4,677

    i have long pondered what would become of ww2 games when mappers run out of ideas. apparently this is what. it's a shame to see talent be washed away like this, because a subject is too limited. i cant really put a finger on why i've never liked ww2 games, but if anything, this would do as a reason.

    (no offense to the poster; I blame ww2 games)

  • Ginger Lord
    • August 26, 2007 at 11:18 AM
    • #4,678

    I blame generic american-biased post d-day games.

    Theres a shitload more to WW2 than normandy which most game developer seem to forget.

  • Coen
    • August 26, 2007 at 11:25 AM
    • #4,679
    Quote from ginger_lord

    I blame generic american-biased post d-day games.Theres a shitload more to WW2 than normandy which most game developer seem to forget.

    Like Dutch-biased 'liberation of the netherlands'-ww2-games?

  • Sindwiller
    • August 26, 2007 at 11:54 AM
    • #4,680
    Quote from Coen

    Like Dutch-biased 'liberation of the netherlands'-ww2-games?

    How about Germany's invasion of Poland? Wouldn't that be an interesting theme...?

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