WIP in WIP, post your level screenshots!
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don't mind the placeholder textures, custom ones on the way, via method's method. heh.
also, what causes this? new drivers don't seem to get rid of it.
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Nice clean structuring you've got there.
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not seen that problem before disso.. what vid card you running?
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Quote from ifO
Truf, there are some in the next/final Hostile Intent update in about a week's time: http://xs317.xs.to/xs317/07276/halflife63.jpg
Don't tell me you and that cunt negley are still working on that and haven't gotten your ass over to source for PR

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Quote from dissonance
Might be just me, but that bridge looks a bit akward to me. Either make it straight the whole way or sloped, but not both IMO
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It's been about time I got my HDR working again...
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I've been asked to design a level for a different mod a while ago, so I'm only working on this dod-babe one day per week.
Thoughts so far?
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delicious
maybe some roof tiles in the area seen in the 1st pictar
oh and the StuG's texture is kinda crappy, maybe you can find someone to make a better one for you ;D or cover it up with foliage.
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The next time we'll see Albatros he'll be at Valve, working on the next DoD
Nice stuff man 
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The roofs are too noisy, other than that it looks awesome
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yea fucking roofs shouting all the time, really pisses me off
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my tiberium wars map, status 90 %

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Is the editor like the old ones but in 3d?
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I don't like the road. It sticks out too much IMO.
Maybe you could try using a different texture or something?
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Since you're posting your RTS map, I guess I could post mine as well ;D
Sudden Strike II / Real Warfare Mod
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Been working on an idea for a CS map for a while and its looking like it's finally coming together now!
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I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff.

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what the



the atmosphere is amazing - wow!!!!
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Hey, isn't that from a benchmark in 3DMark?

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