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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Quakis
    • July 14, 2007 at 1:07 AM
    • #4,281
    Quote from D3ads

    those of you who've read my portfolio will know I <3 subways

    Obsessed is a more likely word. But so far it's some good stuff, keep at it.

  • dissonance
    • July 14, 2007 at 4:04 AM
    • #4,282

    [Blocked Image: http://img213.imageshack.us/img213/9261/station1040006ha8.th.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/5660/station1040002qk0.th.jpg]

    [Blocked Image: http://img386.imageshack.us/img386/8367/station1040004rp8.th.jpg]

    don't mind the placeholder textures, custom ones on the way, via method's method. heh.

    also, what causes this? new drivers don't seem to get rid of it.

    [Blocked Image: http://img460.imageshack.us/img460/5179/station1020000ri2.th.jpg]

  • Quakis
    • July 14, 2007 at 9:43 AM
    • #4,283

    Nice clean structuring you've got there.

  • Sentura
    • July 14, 2007 at 1:36 PM
    • #4,284

    not seen that problem before disso.. what vid card you running?

  • dissonance
    • July 15, 2007 at 2:03 AM
    • #4,285
    Quote from Sentura

    not seen that problem before disso.. what vid card you running?

    geforce 6600.

  • MrBaracuda
    • July 15, 2007 at 2:34 AM
    • #4,286
    Quote from ifO

    Truf, there are some in the next/final Hostile Intent update in about a week's time: http://xs317.xs.to/xs317/07276/halflife63.jpg

    Don't tell me you and that cunt negley are still working on that and haven't gotten your ass over to source for PR

  • Coen
    • July 15, 2007 at 9:36 AM
    • #4,287
    Quote from dissonance

    [Blocked Image: http://img213.imageshack.us/img213/9261/station1040006ha8.th.jpg]

    Might be just me, but that bridge looks a bit akward to me. Either make it straight the whole way or sloped, but not both IMO

  • Albatros
    • July 15, 2007 at 4:01 PM
    • #4,288

    It's been about time I got my HDR working again...

    [Blocked Image: http://www.albatros44.de/reloaded/nbghdr1k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbghdr2k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbghdr5k.jpg]

    I've been asked to design a level for a different mod a while ago, so I'm only working on this dod-babe one day per week.

    Thoughts so far?

  • MrBaracuda
    • July 15, 2007 at 4:35 PM
    • #4,289

    delicious

    maybe some roof tiles in the area seen in the 1st pictar

    oh and the StuG's texture is kinda crappy, maybe you can find someone to make a better one for you ;D or cover it up with foliage.

  • Sindwiller
    • July 15, 2007 at 4:37 PM
    • #4,290

    The next time we'll see Albatros he'll be at Valve, working on the next DoD Nice stuff man

  • JeanPaul
    • July 15, 2007 at 6:38 PM
    • #4,291

    The roofs are too noisy, other than that it looks awesome

  • Rick_D
    • July 15, 2007 at 6:43 PM
    • #4,292

    yea fucking roofs shouting all the time, really pisses me off

  • VoodooBenshee
    • July 15, 2007 at 7:06 PM
    • #4,293

    my tiberium wars map, status 90 %

    [Blocked Image: http://www.voodoobenshee.de/wip/treeze_island.jpg]

  • MrBaracuda
    • July 15, 2007 at 7:15 PM
    • #4,294

    Is the editor like the old ones but in 3d?

  • Psy
    • July 15, 2007 at 7:15 PM
    • #4,295

    I don't like the road. It sticks out too much IMO.

    Maybe you could try using a different texture or something?

  • MrBaracuda
    • July 15, 2007 at 7:19 PM
    • #4,296

    Since you're posting your RTS map, I guess I could post mine as well ;D

    Sudden Strike II / Real Warfare Mod

    [Blocked Image: http://aycu30.webshots.com/image/20949/2001395563424057001_th.jpg]

  • robert.briscoe
    • July 15, 2007 at 11:45 PM
    • #4,297

    Been working on an idea for a CS map for a while and its looking like it's finally coming together now!

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic9.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic8.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic7.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic6.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic13.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic10.jpg]

    I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff.

  • MrBaracuda
    • July 15, 2007 at 11:57 PM
    • #4,298

  • VoodooBenshee
    • July 15, 2007 at 11:58 PM
    • #4,299

    what the

    the atmosphere is amazing - wow!!!!

  • Zyn
    • July 16, 2007 at 12:18 AM
    • #4,300

    Hey, isn't that from a benchmark in 3DMark? :/

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