Yay for people still making MS maps:)
WIP in WIP, post your level screenshots!
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Quote from sk3tch
Kinda looks like alot of tedious work. Looks cool and could make an interesting de_map.
It would, but I already have more solids than TRS's de_nuke
Quote from fonfamaybe you guys could try that with displacements? would be so light on the engine that you could make something really playable out of it
Displacements are worthless for anything but terrain and rubble/destruction because of how incredibly annoying they are, and the already mentioned ugly ass lighting.
Quote from QuakisI like how smooth you got the tunnel to look, nice.
Thanks, but does it look too wide?
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Thanks, but does it look too wide?
I think it looks fine how it is, looks nice at that width. I took some tips from that triangualtion-wall-curve construction too, better approach than what I had planned.
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minoburo, lawl.
you guys really think displacements would be easier? i dunno about you, but hammer is just a pain in the ass when it comes to displacements. the tools really aren't that good. i'd much rather work with just brush geometry.
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I'd build the shit out of that with D3 patches, but I think I'm going to echo the call for brushwork in source.
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Brushwork is deffinitely the way to go, I hate using displacements for anything other than landscape. I'm sure there was a tutorial to say it's useful for making curved roads but it's a pain to get it right in my opinion.
Updated shots (nodraw is easier to work with!) Trying to approach it a little different than Jean Paul.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/damspillway_03.jpg]
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/damspillway_04.jpg]
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Quakis on hl² i just can't believe it

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While that definitely looks awesome, the scale is wayyyyyyyyy off.
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Scale is something I need to work on I guess.
The large tunnel looks intimidating when on the bridge.Edit; Like so -
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/damspillway_05.jpg]
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...WAIT...Quakis is using hammer?

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nice railing jp, is that a model or brush? i still dont know what this is or what the purpose of this thing is... i mean, who would make a giant hole into... a rock? :\
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Its brushwork. And the hole is there for if the water level gets to high near the dam, well actually, this makes it so that the water level can never get to high.
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what he said. if the water level rises rapidly and goes too high it can break the dam, so this is at a certain elevation that if the water ever goes to a certain height it just goes down that hole and bypasses the dam.
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it wouldn't be terribly hard to make the tunnel out of displacements - but you're going to want brushes on the other parts and the pieces that connect to it - so you might as well just make it all in brushes - and if you want it smoother use more faces

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brushes ftw

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Hm, Hello guys
Started working on something some days ago, don't know if it will be anything but a scene, but here we go :
[Blocked Image: http://img224.imageshack.us/img224/3467/denoname0000bp7.th.jpg]
[Blocked Image: http://img406.imageshack.us/img406/6974/denoname0001vm6.th.jpg]
I'm aware of the lighting-problems behind that door, and the fact that it's pretty much empty inside.
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I love crisp sharp lightmaps in source.

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Looks photorealistic almost. What lightmap scale did you use?
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