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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Buddy
    • May 16, 2007 at 4:20 PM
    • #3,861
    Quote from Rick_D

    Also - I see non-custom textures!!

    You need glasses then.

  • Rick_D
    • May 16, 2007 at 4:27 PM
    • #3,862

    don't make me go through the gcf plz

    the windows and the ceiling look suspiciously like those form valve.

    Also there's a wooden floor that is custom but doesn't fit at all :S

  • Buddy
    • May 16, 2007 at 5:14 PM
    • #3,863

    Rick, not sure if You have noticed, this is a WIP, I'm pretty sure that some of these custom textures are not done/final and not everything is yet toned. Yes, the ceiling windows are from hl2 which is propably a placeholder that will be replaced later in developement. But rest of the stuff I see is custom (maybe one of the concrete floor textures is from hl2).

    Maybe You could give some more usefull comment that would actually help rather than "Also - I see non-custom textures!!" which is rather ridiculous to say when something is in that early developement.

    Anyways, my jelaousity detector is hitting highest values after reading your post. :wink:

    You arleady got my opinion on this bartollo so I don't have to crit here

  • ElecHeadMatt
    • May 17, 2007 at 2:29 AM
    • #3,864

    Here are a couple shots I'm ready to show of the first map in a small HL2 SP project I've been working on, Salvage. Going for sort of a creepy film noir look/feel.

    [Blocked Image: http://mattburdette.com/images/01_01.jpg]

    [Blocked Image: http://mattburdette.com/images/01_02.jpg]

    [Blocked Image: http://mattburdette.com/images/01_03.jpg]

  • JeanPaul
    • May 17, 2007 at 2:52 AM
    • #3,865

    Oooooo

    Overlay or Color Correction?

  • Psyshokiller
    • May 17, 2007 at 4:26 AM
    • #3,866

    Hmm the second shot is really yummy.

    If your shooting for a film noir feel, you might add some kind of subtle noise or ageing effets to the screenoverlay, whatever it is.

  • Minos
    • May 17, 2007 at 4:58 AM
    • #3,867

    Nice stuff, I thought the first pic was a photo at first glance. If it actually looks like that ingame it might get a bit boring after a while though

  • aevirex
    • May 17, 2007 at 9:13 AM
    • #3,868

    Hehe I also thought the first pic was a photo or render

    Pretty cool I must say. I don't think it is boring if the atmosphere is right. Just take a look at the UT2004 mod "Hollow Moon" which is also only in black and white and creates an awesome atmosphere!

    Or you could just make some Characters or story relevant things, places, etc. in color. Sin City like.

  • Psy
    • May 17, 2007 at 9:38 AM
    • #3,869

    I think having a minimal amount of sound would be a pretty good idea.

    Implement that idea in anyway that you would like.

  • mjens
    • May 17, 2007 at 9:57 AM
    • #3,870
    Quote from Method

    Here are the performance shots of the recent areas:-Method

    GREAT!

  • Rick_D
    • May 17, 2007 at 12:23 PM
    • #3,871
    Quote from buddy the designer

    Rick, not sure if You have noticed, this is a WIP, I'm pretty sure that some of these custom textures are not done/final and not everything is yet toned. Yes, the ceiling windows are from hl2 which is propably a placeholder that will be replaced later in developement. But rest of the stuff I see is custom (maybe one of the concrete floor textures is from hl2).

    Quote from the original poster

    I'm workin on 100% custom content CS:S map

    All he had to say was "but I am still using placeholders, in fact the walls and ceilings and grates are only temporary placeholders"

    etc

    Quote

    Maybe You could give some more usefull comment that would actually help rather than "Also - I see non-custom textures!!" which is rather ridiculous to say when something is in that early developement.

    It looks really nice, which is why I didn't comment on anything except the custom content. If he was showing off his lighting (there's not really much else to comment on if he has placeholders and unskinned models) then he got feedback on it and I don't need to add to that.

    Quote

    Anyways, my jelaousity detector is hitting highest values after reading your post. :wink:

    I'm not a level designer - I find LD very boring, so no - maybe it was your gaydar that was picking up signals.

    Quote

    You arleady got my opinion on this bartollo so I don't have to crit here

    Maybe I already gave him my crits and I don't need to crit here either? Or do you just like jumping to conclusions and giving me shi9t because I said something bad about They Hunger a few months ago? GG Grinch

  • Rick_D
    • May 17, 2007 at 12:26 PM
    • #3,872

    Nice screenshots elecheadmatt - does it look that good in colour? ;D

  • ElecHeadMatt
    • May 17, 2007 at 6:36 PM
    • #3,873

    Thanks a lot for the feedback, you guys. Keep it coming, I really really wanna try to make this as awesome as possible.

    Quote from aevirex

    Hehe I also thought the first pic was a photo or render Pretty cool I must say. I don't think it is boring if the atmosphere is right. Just take a look at the UT2004 mod "Hollow Moon" which is also only in black and white and creates an awesome atmosphere!

    Or you could just make some Characters or story relevant things, places, etc. in color. Sin City like.

    Honestly, I really wanna keep it mostly black and white, though I've toyed with having some stuff in color, like the final level maybe. Or also release a color version.

    I'd like to think though that if the environments themselves are interesting enough to explore/play in, then that will make up for the lack of color, not as compensation but just to balance the style.

    Quote from JeanPaul

    Oooooo Overlay or Color Correction?

    Overlay. Color correction would probably give me more control, but not everyone will be running color correction and the black and white thing is sort of one of the driving concepts to the project.

    Quote from Rick_D

    Nice screenshots elecheadmatt - does it look that good in colour? ;D

    I hope so.

  • bartollo
    • May 18, 2007 at 11:37 AM
    • #3,874

    thx for c&c guys

    BOMB B - old shot

    [Blocked Image: http://img225.imageshack.us/img225/832/deivanswipbsp100001ct2.jpg]

    and the same place with custom props

    [Blocked Image: http://img222.imageshack.us/img222/6681/deivanswipbsp160001ah7.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/3814/deivanswipbsp160005kj0.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/7894/deivanswipbsp160008yj0.jpg]

    besides west wall was redesigned to put some more light on the floor

    :wink:

    Rick_D - Yes, "I am still using placeholders, in fact the ------ ceilings and grates are only temporary placeholders" ( brick walls are custom )

    cheers

  • Evert
    • May 18, 2007 at 12:15 PM
    • #3,875

    The last two screens looks pretty good, will look alot better with real textures I guess.

    Still I think the lighting is too contrasty, I'd make the shadows a bit brithter.

  • fonfa
    • May 18, 2007 at 1:22 PM
    • #3,876

    the trusses on the left of the 3rd pic look weird because of the vertex lighting.

  • Minos
    • May 18, 2007 at 3:07 PM
    • #3,877

    Yeah it looks nice but I'm with Evert on this one (regarding the lighting)

  • bartollo
    • May 18, 2007 at 7:24 PM
    • #3,878
    Quote from Minotauro

    Yeah it looks nice but I'm with Evert on this one (regarding the lighting)

    [Blocked Image: http://img258.imageshack.us/img258/338/deivanswipbsp160008yj0wv6.jpg]

  • Method
    • May 20, 2007 at 2:42 AM
    • #3,879

    Bartollo: It's a good start, but I suggest you'll look into adding more distinct details that make map more realistic in terms of Soviet era. I know it's early in the design process, but here are some of the abandoned russian places:

    http://www.abandoned.ru

    http://docent.msk.ru/index.php?action=g ... nderground

    http://design.mykurkino.ru/euth/index.php

    I can't really help with what is suitable in Soviet warehousre, because I was very young during those times, but look into abandoned stuff to get ideas what used to be significant to the atmosphere. Maybe some propaganda posters.

    -Method

  • bartollo
    • May 20, 2007 at 3:25 AM
    • #3,880
    Quote from Method

    Bartollo: It's a good start, but I suggest you'll look into adding more distinct details that make map more realistic in terms of Soviet era. I know it's early in the design process, but here are some of the abandoned russian places:http://www.abandoned.ru

    http://docent.msk.ru/index.php?action=g ... nderground

    http://design.mykurkino.ru/euth/index.php

    I can't really help with what is suitable in Soviet warehousre, because I was very young during those times, but look into abandoned stuff to get ideas what used to be significant to the atmosphere. Maybe some propaganda posters.

    -Method

    Thx Method!

    Yes, propaganda stuff is cool idea, i've planed a big Lenin's poster on the wall on A or B site and big, concrete 'hammer&sickle' monument on the courtyard. Smaller one is above the gate on B-site.

    At the moment i have almost 6000 reference photos according to properties of my 'mapping inspiration folder'

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