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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • May 3, 2007 at 4:20 AM
    • #3,721
    Quote from Quakis

    New art direction.[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/m_final06.jpg]

    Those columns don't make any sense at all

  • Kakburk
    • May 3, 2007 at 6:45 AM
    • #3,722

    You really are filled with love aren't you killertomato? <3

  • Furyo
    • May 3, 2007 at 8:51 AM
    • #3,723
    Quote from Minotauro

    Those columns don't make any sense at all

    If anything, turning them upside down would work better imho

  • Albatros
    • May 3, 2007 at 12:23 PM
    • #3,724

    Okay, I've given it a try... any better?

    [Blocked Image: http://www.albatros44.de/reloaded/nberg10k.jpg]

    Cheers

  • Sa74n
    • May 3, 2007 at 12:31 PM
    • #3,725

    that support kinda thing on the top- center irritates me. otherwise its coming along nicely

  • ⌐■_■
    • May 3, 2007 at 12:41 PM
    • #3,726

    Hey there..

    MUCH BETTER.. I think you're taking feedback very well! GG

    Anyhow, here's another shot for ya. But remember: this is only MY opninion. If anyone else disagrees; POST!

    [Blocked Image: http://img150.imageshack.us/img150/3697/image2gh8.jpg]

    Quote from Kakburk

    You really are filled with love aren't you killertomato? <3

    Oh yeah..

  • Defrag
    • May 3, 2007 at 1:25 PM
    • #3,727

    I think the lighting could be more interesting -- it almost looks monotone. Looks good other than that

  • von*ferret
    • May 3, 2007 at 4:25 PM
    • #3,728

    I agree with defrag. Right now you have like this collage of desaturated color in this war scene. I dont feel depth in your scene. I dont see indoors unless I try. Which would make it hard for me moving in the scene to appropriately see and address enemies. I'd say if you worked on lighting to improve a sense of depth it would go a long way.

  • D3ads
    • May 3, 2007 at 6:51 PM
    • #3,729
    Quote from Minotauro

    Those columns don't make any sense at all

    Why not?

  • Furyo
    • May 3, 2007 at 7:27 PM
    • #3,730

    The way I see those pillars, the larger part in this particular case would be used to support the ceiling. Particularly when there is something that may need support

  • Albatros
    • May 3, 2007 at 8:00 PM
    • #3,731

    Only lighting changes this time.

    [Blocked Image: http://www.albatros44.de/reloaded/nberg16k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nberg17k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nberg18k.jpg]

    Acceptable?

    Cheers!

  • Rick_D
    • May 3, 2007 at 8:03 PM
    • #3,732

    @ comments on Quakis' piece

    since when is everybody here suddenly an architect?

    I've seen columns like this in (most notably) the national maritime museum here in london - it's not a case of adding additional support (if you flipped it upside down you'd end up with a heavier load on a thinner support anyway..) but quite often it's just decoration, some wood paneling built out over a concrete/stone rectangular support to give it some nicer aesthetics instead of just a square.

    @ albatros

    What's with the windows in the roof? Any reference pics to show that things as bizarre as that actually exist?

    lighting looks nice

  • Mkz
    • May 3, 2007 at 8:12 PM
    • #3,733

    lighting <3

    but you need to fix the things killertomato said..

  • El Moroes
    • May 3, 2007 at 9:04 PM
    • #3,734

    My map dod_rommel! Coming verry soon!

    Screen 01

    Screen 02

    Screen 03

  • hessi
    • May 3, 2007 at 9:29 PM
    • #3,735

    that's so cool moroes. i really like the new environment for dod:s

    i cant take the normandy/italian villages any more!

  • Furyo
    • May 3, 2007 at 9:38 PM
    • #3,736

    Moroes, that's cool, but I'd try to add some more faces to the hangars, the edges are really showing right now, and smoother angles would be totally worth it

  • NykO18
    • May 3, 2007 at 9:49 PM
    • #3,737
    Quote from Furyo

    Moroes, that's cool, but I'd try to add some more faces to the hangars, the edges are really showing right now, and smoother angles would be totally worth it

    Agreed, but his map seems to be a "total open space".

    I don't think he has the possibility to extra-detail stuff if he wants to keep framerate high.

  • Rick_D
    • May 3, 2007 at 9:54 PM
    • #3,738

    very nice atmosphere, moroes - gotta agree with Hessi: it's not normandy and that's a massive plus in my book

  • Furyo
    • May 3, 2007 at 10:09 PM
    • #3,739
    Quote from NykO18

    Agreed, but his map seems to be a "total open space".

    I don't think he has the possibility to extra-detail stuff if he wants to keep framerate high.

    Now come on, you of all people aren't going to tell me that'd bring performance down...You know better than that

  • Albatros
    • May 3, 2007 at 10:11 PM
    • #3,740

    Hey Rick_D,

    reference pics:

    http://www.kellerlokal-raubritter-nuern ... mg0176.jpg

    http://upload.wikimedia.org/wikipedia/c ... rg_f_n.jpg

    Cheers,

    Albatros

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