campaignjunkie won't you please make this for sven coop ![]()
WIP in WIP, post your level screenshots!
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[Blocked Image: http://tomdon.net/images/water_fall0040.jpg]
Test room for Uni project. Its a proof of concept rather than anything I will use in the project.
All textures and models are custom bar the window.
When I come do make it it will be for an animation, rather than a "real" level.
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that floor is awesome dude
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looks nice
(and a bit to dark on my monitor) -
The floor screams Silent Hill at me (in a good way).
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Yes, excellent texture work! The leaves look quite realistic, as do the floor of course

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Looks sick dude

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The lighting doesn't make a lot of sense though - the sky is pale blue up top (and the rays show that it's noon-ish) but the area outside is blown out totally and yellow?
It looks nice, texture-wise, but looks very black/white.
Nice though.
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Quote from Rick_D
The lighting doesn't make a lot of sense though - the sky is pale blue up top (and the rays show that it's noon-ish) but the area outside is blown out totally and yellow?It looks nice, texture-wise, but looks very black/white.
Nice though.
There is a bit of artistic license going on, this is for an animation. So going for atmosphere more than proper realism.
*edit*
Latest version.
[Blocked Image: http://tomdon.net/images/water_fall0063.jpg]
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[Blocked Image: http://img239.imageshack.us/img239/7696/dehogsatrasummer10015tv8.jpg]
tunnel
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Looks good tomdon, but I see 3 issues(and solutions):
- Textures need to be aligned properly on the inenr arches. Alt+right click is your friend here.
- The "broken" pieces of the upper wall texture got some visible tiling. Work with your geometry to hide it.
- The transition between your lower and upper wall texture is way too sharp. Blend the two textures together better.
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Quote from Zacker
Looks good tomdon, but I see 3 issues(and solutions):- Textures need to be aligned properly on the inenr arches. Alt+right click is your friend here.
- The "broken" pieces of the upper wall texture got some visible tiling. Work with your geometry to hide it.
- The transition between your lower and upper wall texture is way too sharp. Blend the two textures together better.
i disagree with your last issue, i like the transistion, looks real

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Tomdom, looks really cool, looks kinda STALKER-isch
Dodger, what the hell is such a big overhead crane doing in that small ass tunnel with nothing heavy to lift ?

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tomdom: I love that way to build env. I allways liked destroyed structures
Waiting for final ver. maybe some dirt textures are a bit weird alignet but for a 1st look it looks great! (one of few exeptions that I like from new maps
)dodger: nice job too. clear hallway, shadow are a bit weird I mean don't know what is casting that shadows and what is hanging on the cenrer position of player running
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tomdon: Looks like it's straight out of a Silent Hill game, awesome stuff

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Something I've been fooling with for dod in between other stuff...Still pretty wip, lots of odds and ends to finish up.
[Blocked Image: http://www.joeyadey.com/dod_troddle0065.jpg]
[Blocked Image: http://www.joeyadey.com/dod_troddle0061.jpg]
[Blocked Image: http://www.joeyadey.com/dod_troddle0063.jpg]
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Woah love the lighting you got in there!
Really nice. Hope to see more of this one.
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woah! Very nice! And yeah, the lightning

Brilliant!
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That looks freakin' amazing
Not a single criticism on it. Can't wait for the release. 
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