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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Buddy
    • February 23, 2007 at 10:15 AM
    • #3,401

    Looks good, but I see too big piles of debris on sides (those displacements), most people easly makes them way too big. Other than that it's sweet.

  • ⌐■_■
    • February 23, 2007 at 10:30 AM
    • #3,402

    That looks totally sweet, Pone..

  • Hourences
    • February 23, 2007 at 12:50 PM
    • #3,403

    The hole does look flat and another light near the right floor or behind the pillars at the end of the picture would also help, certainly if the light would be more blue ish.

    Other than that it looks great and has a good atmospheric wow factor.

  • Sa74n
    • February 23, 2007 at 2:47 PM
    • #3,404

    awesome. this looks better than a lot of fullprice games. i second the comments on the flat looking hole and it seems like the spotlights there arent really doing much

  • st0lve
    • February 23, 2007 at 3:03 PM
    • #3,405

    It's Iraq, do you except the electricity to be on top?

  • ifO
    • February 23, 2007 at 3:12 PM
    • #3,406

    Shit, that's amazing FMPONE!

  • hydeph
    • February 23, 2007 at 3:57 PM
    • #3,407

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0034.jpg]

    :science:

  • mjens
    • February 23, 2007 at 5:11 PM
    • #3,408

    hydeph - this is for HL1 ?

    looks grean! nice organic...

  • Spellbinder
    • February 23, 2007 at 6:41 PM
    • #3,409

    Yay GG hydeph, i wanna see more

  • FMPONE
    • February 24, 2007 at 1:53 AM
    • #3,410
    Quote from FrieChamp

    Holy macaroni that is looking superb FMPONE!!I Hope all these props and cables are physicalized

    yus, as for the hole the model is just old (from evert's time :wink: ) and I'd like to replace it entirely eventually. I'll tweak the lighting as well for some blue and work on the spotlights.

    ty peepz

  • Kabelen
    • February 25, 2007 at 10:42 PM
    • #3,411

    Some great stuff from a lot of people in the last few pages here!

    Something I'm working on:

    [Blocked Image: http://i177.photobucket.com/albums/w234/Kabelen/cs_industry_night0005.jpg]

    [Blocked Image: http://i177.photobucket.com/albums/w234/Kabelen/cs_industry_night0006.jpg]

    It's for CS:S..a hostage resque map..all I know for now

  • VoodooBenshee
    • February 25, 2007 at 11:43 PM
    • #3,412

    first try to make something with hl2-stuff just a map for a hl2dm-killbox contest with 2048³ opened size only. built this in 2 days early shots:

    [Blocked Image: http://www.voodoobenshee.de/wip/dm_killbox_voodoobenshee0000.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/dm_killbox_voodoobenshee0001.jpg]

  • Minos
    • February 26, 2007 at 2:48 AM
    • #3,413

    height variation pls!!

  • von*ferret
    • February 26, 2007 at 7:34 AM
    • #3,414
    Quote from Minotauro

    height variation pls!!

  • JamesL
    • February 27, 2007 at 5:02 PM
    • #3,415

    Something I have been working on in between grinding to get de_static finalised. Just trying to throw together and balance various models, materials and lighting to get a consistant feel.

    100% custom stuff. Check out my Hessi tree

    [Blocked Image: http://www.code303.com/files/images/fy_sakura0000.jpg]

    [Blocked Image: http://www.code303.com/files/images/fy_sakura0001.jpg]

  • PhilipK
    • February 27, 2007 at 5:06 PM
    • #3,416

    ah sweet james! that has a lot of potential imo.

    seems kinda overbloomish now

    Cant wait to see more. Would be awesome with some river with a custom water shader or so and a nice wooden bridge over it.

  • ⌐■_■
    • February 27, 2007 at 5:22 PM
    • #3,417

    What Phillip said!

    GG

  • EviLTaxi
    • February 27, 2007 at 6:30 PM
    • #3,418

    that's some really nice environment!

    you might want to use a lower lightmap scale value for the floor of that wooden building to get some more exact shodows and put the faces of the round pillars in one smoothing group.

    that kind of architecture in combination with the trees reminds me of these typical japanese gardens. is that what you aim for?

  • dux
    • February 27, 2007 at 11:52 PM
    • #3,419

    Nice James I like it a lot, but a bit bright and garish.

  • FMPONE
    • February 28, 2007 at 1:50 AM
    • #3,420
    Quote from dux

    Nice James I like it a lot, but a bit bright and garish.

    Agreed, subtlety is important indeed. Your displacement hills are not tiling very attractively either, custom content is a bit on the rough side but tons of potential for the scene. rock on

    put a little japanese garden statue-ette in der

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