Looks good, but I see too big piles of debris on sides (those displacements), most people easly makes them way too big. Other than that it's sweet.
WIP in WIP, post your level screenshots!
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That looks totally sweet, Pone..

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The hole does look flat and another light near the right floor or behind the pillars at the end of the picture would also help, certainly if the light would be more blue ish.
Other than that it looks great and has a good atmospheric wow factor.
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awesome. this looks better than a lot of fullprice games. i second the comments on the flat looking hole and it seems like the spotlights there arent really doing much
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It's Iraq, do you except the electricity to be on top?

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Shit, that's amazing FMPONE!

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[Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0034.jpg]

:science: 
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hydeph - this is for HL1 ?

looks grean! nice organic...
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Yay GG hydeph, i wanna see more

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Quote from FrieChamp
Holy macaroni that is looking superb FMPONE!!I Hope all these props and cables are physicalized

yus, as for the hole the model is just old (from evert's time :wink: ) and I'd like to replace it entirely eventually. I'll tweak the lighting as well for some blue and work on the spotlights.
ty peepz
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Some great stuff from a lot of people in the last few pages here!
Something I'm working on:
[Blocked Image: http://i177.photobucket.com/albums/w234/Kabelen/cs_industry_night0005.jpg]
[Blocked Image: http://i177.photobucket.com/albums/w234/Kabelen/cs_industry_night0006.jpg]
It's for CS:S..a hostage resque map..all I know for now

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first try to make something with hl2-stuff
just a map for a hl2dm-killbox contest with 2048³ opened size only. built this in 2 days
early shots:[Blocked Image: http://www.voodoobenshee.de/wip/dm_killbox_voodoobenshee0000.jpg]
[Blocked Image: http://www.voodoobenshee.de/wip/dm_killbox_voodoobenshee0001.jpg]
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height variation pls!!
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Quote from Minotauro
height variation pls!!
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Something I have been working on in between grinding to get de_static finalised. Just trying to throw together and balance various models, materials and lighting to get a consistant feel.
100% custom stuff. Check out my Hessi tree

[Blocked Image: http://www.code303.com/files/images/fy_sakura0000.jpg]
[Blocked Image: http://www.code303.com/files/images/fy_sakura0001.jpg]
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ah sweet james! that has a lot of potential imo.
seems kinda overbloomish now

Cant wait to see more. Would be awesome with some river with a custom water shader or so and a nice wooden bridge over it.
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What Phillip said!

GG
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that's some really nice environment!

you might want to use a lower lightmap scale value for the floor of that wooden building to get some more exact shodows and put the faces of the round pillars in one smoothing group.
that kind of architecture in combination with the trees reminds me of these typical japanese gardens. is that what you aim for?
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Nice James I like it a lot, but a bit bright and garish.

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Quote from dux
Nice James I like it a lot, but a bit bright and garish.

Agreed, subtlety is important indeed. Your displacement hills are not tiling very attractively either, custom content is a bit on the rough side but tons of potential for the scene. rock on

put a little japanese garden statue-ette in der
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