WIP in WIP, post your level screenshots!
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CS:S map I'm working on. Its set in and around the alleys and buildings of a city block.
Oh, and I haven't really done any prop placement yet, thats why there are so many sourceless lights.
[Blocked Image: http://img115.imageshack.us/img115/9028/deblock0000pb0.jpg]
[Blocked Image: http://img115.imageshack.us/img115/7216/deblock0001sz9.jpg]
[Blocked Image: http://img502.imageshack.us/img502/6308/deblock0003ds5.jpg]
[Blocked Image: http://img236.imageshack.us/img236/2092/deblock0004yd2.jpg]
[Blocked Image: http://img236.imageshack.us/img236/3240/deblock0005id7.jpg]
Quotethe big room? when I get around to finishing it, it'll be a club of some description
hence the silly lighting on the ceiling
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Quote from the0rthopaedicsurgeon
[Blocked Image: http://img129.imageshack.us/img129/7130/l4dyama0020rs0.jpg]
STUNNING
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Quote from the0rthopaedicsurgeon
here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go.[Blocked Image: http://img129.imageshack.us/img129/7130/l4dyama0020rs0.jpg]
[Blocked Image: http://img162.imageshack.us/img162/5313/l4dyama0021vk7.jpg]
[Blocked Image: http://img238.imageshack.us/img238/4061/l4dyama0024fg9.jpg]
[Blocked Image: http://img250.imageshack.us/img250/766/l4dyama0025dh1.jpg]
[Blocked Image: http://img250.imageshack.us/img250/4061/l4dyama0026yt5.jpg]
The first shot I almost thought was a real photo at seconds glance.
The others shots, seem very bland for shadows and lighting. Nothing holds my attention. You should add some details and other lighting and get some thick shadows in the areas.
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[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/pipes.jpg]
More goldsource eyecandy, different area this time.
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C'mon D3 you can do better than that!

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Heh, it's not really a level, more a prop/environment test but I don't know where else to put it.
Need to remember to make the bulb additive...
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make it so dark so we can't see that it's goldsource?


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hi all,here my map dm_ma_moroes is still in WIP. I am working on it now to have a final!
Here some screens. Thanks Dark Messia!

[Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes01.jpg]
[Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes02.jpg]
[Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes03.jpg]
[Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes04.jpg]
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wow castle style. looks nice but the colour of lightning craps a bit the medieval mood

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Sketch:
Looks nice! I like the atmosphere you created. However, I think the lighting could be more interesting. It's too grey or something. Make it blue maybe?
Hypeph:
OMG duckhunt!
What mod is this for? (Is there a duckhunt mod?) Looks pretty neat though. Little ''rough'' on the edges sometimes but I'll take that as being HL. Looks fun!Moroes:
Wow.. Impressive. I see alot of repetitiveness in the the wall texture though. Could you maybe rim that with decals, supportbears and stuff? And how about making the lighting orange?
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Is that a Dark Messiah deathmatch map or a HL2 deathmatch map using Dark Messiah assets

(or a HL2 deathmatch map with custom assets inspired by Dark Messiah more info plz)
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Don't know if it's DM or HL2, but it's definitely using DM assets. I'm tired of seeing those textures every day

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Thanks men!

This map is for Half Life II Deathmatch and I'm using some elements of Dark Messia!
All wil be in the bsp for the final release! It will be a big bsp I think! lol
For the lighting color I made this "special" sky to change that we could see everywhere and I think that It will stay like this!
The textures seems repetitive but I've put some decals/overlays and I will put some other decals/overlays! It will be better!

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Yeah! Why not!!



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Be extremely careful with those Dark Messiah textures, they're insanely large. Plus you don't need those crazy resolutions to have a good looking map. Arkane actually put out a patch for the game (1.2) that automatically makes them half res in game. 1 Gb of ram per map was just a bit too much.....errrrrrr
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Quote from moroes
Thanks men!
This map is for Half Life II Deathmatch and I'm using some elements of Dark Messia!All wil be in the bsp for the final release! It will be a big bsp I think! lol
For the lighting color I made this "special" sky to change that we could see everywhere and I think that It will stay like this!
The textures seems repetitive but I've put some decals/overlays and I will put some other decals/overlays! It will be better!

Looks very impressive, and please don't change the lighting, I think its excellent.
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