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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • D3ads
    • February 15, 2007 at 11:43 PM
    • #3,361

    Reminds me of Stalker somewhat, nice start.

    Quote from GrayFox

    That pipe makes no sense, D3ads.

    True! It will eventually, just gotta add more content.

  • PS_Mouse
    • February 16, 2007 at 6:20 PM
    • #3,362

    CS:S map I'm working on. Its set in and around the alleys and buildings of a city block.

    Oh, and I haven't really done any prop placement yet, thats why there are so many sourceless lights.

    [Blocked Image: http://img115.imageshack.us/img115/9028/deblock0000pb0.jpg]

    [Blocked Image: http://img115.imageshack.us/img115/7216/deblock0001sz9.jpg]

    [Blocked Image: http://img502.imageshack.us/img502/6308/deblock0003ds5.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/2092/deblock0004yd2.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/3240/deblock0005id7.jpg]

    Quote

    the big room? when I get around to finishing it, it'll be a club of some description

    hence the silly lighting on the ceiling

  • Dodger
    • February 16, 2007 at 7:00 PM
    • #3,363
    Quote from the0rthopaedicsurgeon

    [Blocked Image: http://img129.imageshack.us/img129/7130/l4dyama0020rs0.jpg]

    STUNNING

  • Grinwhrl
    • February 16, 2007 at 8:47 PM
    • #3,364
    Quote from the0rthopaedicsurgeon

    here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go.[Blocked Image: http://img129.imageshack.us/img129/7130/l4dyama0020rs0.jpg]

    [Blocked Image: http://img162.imageshack.us/img162/5313/l4dyama0021vk7.jpg]

    [Blocked Image: http://img238.imageshack.us/img238/4061/l4dyama0024fg9.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/766/l4dyama0025dh1.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/4061/l4dyama0026yt5.jpg]

    The first shot I almost thought was a real photo at seconds glance.

    The others shots, seem very bland for shadows and lighting. Nothing holds my attention. You should add some details and other lighting and get some thick shadows in the areas.

  • D3ads
    • February 18, 2007 at 8:06 PM
    • #3,365

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/pipes.jpg]

    More goldsource eyecandy, different area this time.

  • FrieChamp
    • February 18, 2007 at 8:41 PM
    • #3,366

    C'mon D3 you can do better than that!

  • D3ads
    • February 18, 2007 at 10:12 PM
    • #3,367

    Heh, it's not really a level, more a prop/environment test but I don't know where else to put it.

    Need to remember to make the bulb additive...

  • ctswin
    • February 18, 2007 at 11:14 PM
    • #3,368

    make it so dark so we can't see that it's goldsource?

  • sk3tch
    • February 19, 2007 at 6:21 AM
    • #3,369

    [Blocked Image: http://img401.imageshack.us/img401/8673/denighthawk020004oh2.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/5188/denighthawk020003ea6.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/6341/denighthawk020002dw7.jpg]

  • hydeph
    • February 19, 2007 at 6:26 AM
    • #3,370

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0000.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/keke.jpg]

  • El Moroes
    • February 19, 2007 at 11:42 AM
    • #3,371

    hi all,here my map dm_ma_moroes is still in WIP. I am working on it now to have a final!

    Here some screens. Thanks Dark Messia!

    [Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes01.jpg]

    [Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes02.jpg]

    [Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes03.jpg]

    [Blocked Image: http://syrus.mappeur.free.fr/img_maps/concour_3j/finale/dm_ma_moroes04.jpg]

  • mjens
    • February 19, 2007 at 12:19 PM
    • #3,372

    wow castle style. looks nice but the colour of lightning craps a bit the medieval mood

  • ⌐■_■
    • February 19, 2007 at 1:51 PM
    • #3,373

    Sketch:

    Looks nice! I like the atmosphere you created. However, I think the lighting could be more interesting. It's too grey or something. Make it blue maybe?

    Hypeph:

    OMG duckhunt! What mod is this for? (Is there a duckhunt mod?) Looks pretty neat though. Little ''rough'' on the edges sometimes but I'll take that as being HL. Looks fun!

    Moroes:

    Wow.. Impressive. I see alot of repetitiveness in the the wall texture though. Could you maybe rim that with decals, supportbears and stuff? And how about making the lighting orange?

  • FrieChamp
    • February 19, 2007 at 3:30 PM
    • #3,374

    Is that a Dark Messiah deathmatch map or a HL2 deathmatch map using Dark Messiah assets

    (or a HL2 deathmatch map with custom assets inspired by Dark Messiah more info plz)

  • Furyo
    • February 19, 2007 at 3:56 PM
    • #3,375

    Don't know if it's DM or HL2, but it's definitely using DM assets. I'm tired of seeing those textures every day

  • El Moroes
    • February 19, 2007 at 4:06 PM
    • #3,376

    Thanks men!

    This map is for Half Life II Deathmatch and I'm using some elements of Dark Messia!

    All wil be in the bsp for the final release! It will be a big bsp I think! lol

    For the lighting color I made this "special" sky to change that we could see everywhere and I think that It will stay like this!

    The textures seems repetitive but I've put some decals/overlays and I will put some other decals/overlays! It will be better!

  • JamesL
    • February 19, 2007 at 4:47 PM
    • #3,377
    Quote from Furyo

    Don't know if it's DM or HL2, but it's definitely using DM assets. I'm tired of seeing those textures every day

    Tell me about it. I saw them on here earlier today and got a shiver down my spine (not in a good way). Spent best part of a year on that...

  • ⌐■_■
    • February 19, 2007 at 4:57 PM
    • #3,378

    Yeah! Why not!!

  • Furyo
    • February 19, 2007 at 5:08 PM
    • #3,379

    Be extremely careful with those Dark Messiah textures, they're insanely large. Plus you don't need those crazy resolutions to have a good looking map. Arkane actually put out a patch for the game (1.2) that automatically makes them half res in game. 1 Gb of ram per map was just a bit too much.....errrrrrr

  • twiz
    • February 19, 2007 at 6:05 PM
    • #3,380
    Quote from moroes

    Thanks men! This map is for Half Life II Deathmatch and I'm using some elements of Dark Messia!

    All wil be in the bsp for the final release! It will be a big bsp I think! lol

    For the lighting color I made this "special" sky to change that we could see everywhere and I think that It will stay like this!

    The textures seems repetitive but I've put some decals/overlays and I will put some other decals/overlays! It will be better!

    Looks very impressive, and please don't change the lighting, I think its excellent.

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