Is it for DM? Maybe remove the railings to give the player a bit more space to move around in.
WIP in WIP, post your level screenshots!
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Awesome atmosphere.
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Yes, its a Multiplayer-map. But the railings are low enough to get over them with just a little jump. And I think, removing them would destroy the look.
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sweet man, love the details and lighting/fog
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I think you should remove the railings to.
Even if you can jump over them, they will still be a annoying obstacle in HL2DM.
Otherwise great job! =)
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Wow, you've made really nice progress with this from when you last showed it. Not too sure about the architecture of the main walls though - looks awkward and unlikely to me. Love the overhead detail however, and as said the atmosphere is great

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Looks good! Going to have be status quo and recommend you change the main walls, while the detail they provide is helpful the actual shape is awkward and really unpleasant to look at. I would say that while the original molded to the hill form but was only passable because of the sparse details. If you were to re-do the walls it should probably feel more concrete-pour and plain vertical to match your very linear displacements either that or do the exact opposite and dramatize the shape but in a way that makes more sense than the walls you have now.
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i think he's trying to be faithful to the original guys...
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Yep, you got it.
I am trying to remake the map as close to the original as possible.
OK, i changed Gameplay in this area and I scaled the whole map a littlebit larger than the original. But the original was a very fast map. With just two players your average life-time was about 30 seconds...
I just cancelled the railings. Looks like that:
http://img240.imageshack.us/img240/9058 ... n00py1.jpg
I definetely don`t like that! I will keep the railings in the map. When it`s finished I will do some gameplaytests. And then, fn neccesary, I will delete them.
Hmm, the walls.. Indeed I´m still not very happy with them.
Well, lets see what I can do.
Thanks @ all for the response


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Actually looks better without the railings

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WTF?!? Are you kidding!?

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Just started back up on this map, I think I posted a shot a while back.
*edit*
Pictures to big?
[Blocked Image: http://tomdon.net/images/ne1.jpg]
[Blocked Image: http://tomdon.net/images/ne2.jpg]
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nice although the second pic has too many hard lines in the terrain, i see like three separate displacements that dont blend. the first looks good, but the scaling looks silly either that flag is 2 feet tall or you're playing mind games
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that looks great man, i sugest putting some heavy spec/cubemap on the mud perhaps some puddles to make it feel abit more alive in a way

great work though!
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As always: beautiful!
Also: what Bic said about the not blending displacements.

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I made them not blending because I wanted them to be more of a real cliff face, rather than a smooth hilly with a distorted rock texture on them.
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But if a rock was there for ages grass etc. would grow slightly over it, not a jagged line like that.
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Here a prop i made today for my map:
[Blocked Image: http://users.pandora.be/simon.wt/rolbrug.jpg]
Ingame:
[Blocked Image: http://users.pandora.be/simon.wt/rolbrug01.jpg]
[Blocked Image: http://users.pandora.be/simon.wt/rolbrug02.jpg]
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Is it meant to be 30 tonne (as in the weight)? Looks good ingame, although given the grime on the warehouse walls I'd imagine it to be a bit more dirty on the edges.
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