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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Grinwhrl
    • January 26, 2007 at 11:09 PM
    • #3,261

    so you took Office and moved some props around?

  • Minos
    • January 26, 2007 at 11:11 PM
    • #3,262
    Quote from skdr

    Why remake it and make it look exactly the same with the original?

    haha

  • Gorion
    • January 27, 2007 at 12:18 AM
    • #3,263

    well, because you asked so nicely

    [Blocked Image: http://img408.imageshack.us/img408/5122/screenshot377vz6.th.jpg]

    an overview of the CT spawn (garage..). as you can see the lay-out is infact different, allthough i offcourse agree, the props/models are almost the same as office.

  • von*ferret
    • January 27, 2007 at 12:24 AM
    • #3,264

    I mean you got some ideas, great, but try to improve on the aesthetic or prove out the gameplay using a different style. You are obviously compitent map builder, so try something new.

  • neotic
    • January 30, 2007 at 6:39 AM
    • #3,265

    Very much a work in progress... . but really wanted to post something =x

    it probably will be a de_ map..

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/sundown0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/sundown0006.jpg]

  • ReNo
    • January 30, 2007 at 10:30 AM
    • #3,266

    Pretty nice, epic architecture there, but dear lord the texture selection was ill-advised! I assume the texturing is the biggest area of WIP, however in case not, I suggest that when relying on vertical tiling so much, you pick a texture without so many horizontal breaks In the second pic it almost looks like you've actually built some geometry to emphasise the ledges and things in the texture - is that actually the case or just me reading the screenshot wrong?

  • ifO
    • January 30, 2007 at 2:22 PM
    • #3,267

    Yeah I think he has, it's not that bad but maybe halve the number of vertical repeats and those breaks Reno mentioned. I like the scale of it though.

  • Wesley Tack
    • January 30, 2007 at 5:17 PM
    • #3,268

    Made this boat for the past 2 days. Just finished it.

    The hull + propeller are modeled, the rest is bsp.

    So you can walk on the ship, on the stairs up to the main deck and on the containers for some sniping action

    This will go in a shipping dock for another Off Limits map.

    Texture on the hull is 2048*2048 though, given the size.

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0035.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0036.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0037.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0038.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0039.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0040.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0041.jpg]

    Hope you like it

  • ⌐■_■
    • January 30, 2007 at 5:20 PM
    • #3,269

    Hahahahh! This is awesome!

    Good job!

  • Squad
    • January 30, 2007 at 5:30 PM
    • #3,270

    Looking nice, but it may look better if the ship wasn't fully stacked with containers. Perhaps remove some here and there, so there's a bit of irregularity.

    Nice touch on the "Belgium Shipping - Antwerp" thing. Love it

  • Wesley Tack
    • January 30, 2007 at 5:46 PM
    • #3,271

    This is just the full shot view, used to build it. In the map itself it will be tilted with some containers gone + some spilled off the side on the dock.

  • neotic
    • January 30, 2007 at 8:05 PM
    • #3,272
    Quote from ReNo & ifO

    In the second pic it almost looks like you've actually built some geometry to emphasise the ledges and things in the texture - is that actually the case or just me reading the screenshot wrong?

    Yeah, I'm going to protrude those ledges out and once I get a proper light_env in there I hope it will create enough dynamic to make it not feel so repetitive. but!! i do know I need more textures... =x

    thx

  • Wesley Tack
    • January 30, 2007 at 10:53 PM
    • #3,273

    Here it's in place:

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0042.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/ol_undersiege0044.jpg]

  • Bic-B@ll
    • January 30, 2007 at 11:14 PM
    • #3,274

    open that container that is connecting the ship and dock to create a new path kplz

    also needs giant cranes on the docks.

  • Sa74n
    • January 31, 2007 at 9:37 AM
    • #3,275

    i second the cranes. looks nice btw

  • Wesley Tack
    • January 31, 2007 at 9:58 AM
    • #3,276

    Thanks!

    The cranes are being made yea, I didn't forget them

  • D3ads
    • January 31, 2007 at 3:29 PM
    • #3,277

    Nice one!

  • Meotwister
    • February 1, 2007 at 10:48 AM
    • #3,278

    hah I guess its just me that thinks the length is a little funny... ah well. It looks much better in place though so thats all that matters.

    Having that container open does sound like a good idea.. but I dont know your layout so it could be a horrible idea.

    anyways lookin cool.

  • own3d
    • February 1, 2007 at 3:32 PM
    • #3,279

    I wonder where the inspiration came from http://news.bbc.co.uk/1/hi/england/devon/6282247.stm

    GJ on it can we have some yellow containers too?

  • Josch
    • February 1, 2007 at 4:04 PM
    • #3,280

    Here two barely final screenshots of my remake:

    [Blocked Image: http://img489.imageshack.us/img489/7976/disposal1vz5.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/79/disposal2ul0.jpg]

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