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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Defrag
    • December 6, 2006 at 1:04 AM
    • #3,041

    It really needs some high contrast lighting -- everything is dark and undefined as a result of the dull lighting.

  • the0rthopaedicsurgeon
    • December 7, 2006 at 3:02 AM
    • #3,042

    Here's a map I started working on a few days ago, it's supposed to be for L4D but until that's released I'm making a smaller version for CS:S. This part is an abandoned tourist cable car station in Mt Kumotori, I've no idea what else is up there but I'm just using photos from this site as a reference and putting it all together.

    This is what I've got so far anyway, the platforms in the background are just there to snipe the bots from for now, there'll be a forest there eventually:

    [Blocked Image: http://img293.imageshack.us/img293/8889/l4dyama0000ie5.th.jpg][Blocked Image: http://img368.imageshack.us/img368/3911/l4dyama0001of2.th.jpg]

    [Blocked Image: http://img366.imageshack.us/img366/5308/l4dyama0002fk0.th.jpg][Blocked Image: http://img132.imageshack.us/img132/9355/l4dyama0008mf7.th.jpg]

  • Meotwister
    • December 7, 2006 at 4:19 AM
    • #3,043

    what a lovely gondola area. cant wait to see more.

  • Grinwhrl
    • December 7, 2006 at 8:58 AM
    • #3,044

    CSS Project for class:

    Started this 2 days ago. Still working on the lighting and almost finished this first area here. Crits will be helpful.

    Cheers

    - Credits:

    Spine Royal for his Texture Pack

    Thanks bud, really like the DODS one. Came in Handy for CS.

    [Blocked Image: http://img222.imageshack.us/img222/2496/csruinsnuksky0002ib7.jpg]

    [Blocked Image: http://img300.imageshack.us/img300/2133/csruinsnuksky0004bt8.jpg]

    [Blocked Image: http://img206.imageshack.us/img206/5375/csruinsnuksky0005hl7.jpg]

  • FrieChamp
    • December 7, 2006 at 9:02 AM
    • #3,045
    Quote from the0rthopaedicsurgeon

    Here's a map I started working on a few days ago, it's supposed to be for L4D but until that's released I'm making a smaller version for CS:S. This part is an abandoned tourist cable car station in Mt Kumotori, I've no idea what else is up there but I'm just using photos from this site as a reference and putting it all together.This is what I've got so far anyway, the platforms in the background are just there to snipe the bots from for now, there'll be a forest there eventually:

    [Blocked Image: http://img293.imageshack.us/img293/8889/l4dyama0000ie5.th.jpg][Blocked Image: http://img368.imageshack.us/img368/3911/l4dyama0001of2.th.jpg]

    [Blocked Image: http://img366.imageshack.us/img366/5308/l4dyama0002fk0.th.jpg][Blocked Image: http://img132.imageshack.us/img132/9355/l4dyama0008mf7.th.jpg]

    Super cool, fresh setting, I hope you'll finish it

  • hessi
    • December 7, 2006 at 10:00 AM
    • #3,046

    i agree with Friedrich! looks cool and fresh. i hope we can see a beta in a few months!

  • Sa74n
    • December 7, 2006 at 10:25 AM
    • #3,047

    awesome ref fotos on that site!!! thanks a lot!

  • Meotwister
    • December 7, 2006 at 7:10 PM
    • #3,048
    Quote from Sa74n

    awesome ref fotos on that site!!! thanks a lot!

    hm?

  • D3ads
    • December 7, 2006 at 7:20 PM
    • #3,049

    Yet more quality work from Dark, excellent

  • Minos
    • December 7, 2006 at 11:40 PM
    • #3,050

    Nice map dark. Spine is a texture god

  • ⌐■_■
    • December 7, 2006 at 11:42 PM
    • #3,051

    yeah good stuff, both from spine ánd dark

    only thing bothering me is the... crate

  • hydeph
    • December 8, 2006 at 1:03 AM
    • #3,052

    hello

    this is very empty, an early shot, but i just wanted to see what you guys think of the post and beam brushwork i've got going on here

    ignore any texture alignment errors since well i already have them fixed up

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/castle-schmega0003.jpg]

    and a hammer shot so you can actually see..

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/pnbizzle4.jpg]

  • Grinwhrl
    • December 8, 2006 at 1:16 AM
    • #3,053
    Quote

    yeah good stuff, both from spine ánd dark only thing bothering me is the... crate

    Yeah I agree, the crate there looks good, just needs the other texture on it. It fits much better I think. Either or, I need something there to help block the doorway behind it. Campers should have have any advantage

    hydeph

    The brushwork seems pretty good so far, but is it high enough to walk through?

  • hydeph
    • December 8, 2006 at 5:49 PM
    • #3,054

    lots of room to walk around

  • OL
    • December 9, 2006 at 3:13 AM
    • #3,055

    hydeph why are you mapping lets play a video game some time

  • Psy
    • December 9, 2006 at 3:10 PM
    • #3,056

    Wrote a brief with a lot of description and a checklist to make sure I get things done.

    Hopefully, I'll finish it

    [Blocked Image: http://img465.imageshack.us/img465/2478/cfthevaultdev0000tn3.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/3764/cfthevaultdev0002st6.th.jpg]

    Only two hanging lights and a light_environment so far.

    Try imagining using what I wrote:

    Quote

    The public entrance is very polished and pristine with marble pillars, mahogany trimmings and a curved staircase. There is a feeling of royalty here with the yellow lights illuminating the area from the pillars and hanging lights. By looking up, there is a giant glass roof with complex architect. To the left, there is a meeting room with a large table to sit 10 people and a giant plasma TV which provides a stream of vivid colours throughout the entire room. There are windows with blinds that let through a small amount of light. Back into the entrance there is a staircase which leads to two opposite balconies. Along the walls of theses, there are windows which let in the bright sunlight with defiant rays, pillars with wall lights which glimmer off the tiled marble floor, abstract art hanging off the walls, plants following an orderly pattern and some chairs for people to relax on.

  • hydeph
    • December 9, 2006 at 4:09 PM
    • #3,057

    I like the open concept area, it's very nice, especially the vertical beams you have. Will you be able to drop in from the skylights in the roof?

  • Psy
    • December 9, 2006 at 4:51 PM
    • #3,058

    Hey! That's a good idea

    Shame it's for an MP Mod and I didn't have that planned out in the first place.

    I could have some ropes swaying round seeing as the terrorists spawn there.

  • General Vivi
    • December 9, 2006 at 6:28 PM
    • #3,059

    looking nice psycho ^^

  • Psy
    • December 10, 2006 at 7:37 PM
    • #3,060

    Thanks Vivi

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    Began texturing!

    EDIT: Just noticed the rails with the window going in front. I'll fix that later lol.

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