quit hating
its looks cool
quit hating
its looks cool
Insta's correct.
It's not that I don't want to move to another engine, I just don't see why I need to right now. I'm not exactly building a portfolio anyway. I do however have a few projects on mind for newer games but right now I want to get my Duke3D project ideas completed first. I find it a lot more fun to fake effects, and try out new techniques to do something in Duke3D.
After this project, I have two others on mind for Duke3D I wish to complete first - One of them is a 32 bit idea, the other is my System Episode that I posted months back.
if this is what you do for fun, then why should anyone move over to another engine. i know this discussion dates back from 1000000 BC but really, people should stfu about engines being superior over another.
i bet most people here didnt even take the time to find out 20% of the possibilities of the hl1 engine for instance.. take a look at the macrocampus level in the finished work gallery... look at what quakis does. THAT's creativity, not just going along with the latest leveldesign fashion.. there's alot more challenge in making a level with less prefabricated recources also!
why dont people see this? ![]()
They do, they just cant do it. ![]()
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that building looks really nice! let it come, dude ![]()
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This is a pet project of mine when I'm in between classes as school. It's still a huge work in progress. I'm going to be doing 100% custom textures and any Valve textures in these pics are place holders until I make the replacements. I'm really shooting for a Natural Selection type of thing and hopefully I can pull it off. It's going to be Deathmatch, probably between 2-4 players.
OnboardError: That looks really nice. The trim at the bottom of the bricks look a little funny. Also, I think if you had a different brick texture it would really make it stand out even more. I think I have some made with normal maps if you're interested in them. Let me know.
Can't wait to see it ooghi'd up with custom textures!
asylum: the front door looks wired - otherwise it could be a painting ![]()
What happened to Docean ![]()
@ OnboardError - Looks great, however a small nag. I can understand broken pavement tiles but I don't understand why a few would just be missing. It's as if people have took them out for whatever reason, looks wierd.
Quote from Quakis@ OnboardError - Looks great, however a small nag. I can understand broken pavement tiles but I don't understand why a few would just be missing. It's as if people have took them out for whatever reason, looks wierd.
I agree, the tiles should be lying around near the gaps. Otherwise, that is a pretty awesome!
Ooghijmiqtxxa: Good start, look forward to seeing more progress ![]()
Another jungle terrain test:
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I think I made the grass too green ![]()
how did you make that grass? a lighter green would also be good indeed.
it looks kickass man! ![]()
If I told you, I'd have to kill you ![]()
The grass is a simple model, cloned several times, it's low poly so there's not much slowdown with all that foliage, it needs to be used sparingly though.
aah ok
it looks pretty awesome ![]()
you can kill me now.. ![]()
OnboardError, if those are chimneys atop that roof, i would think they would have to be a little thicker ![]()
Just noticed that.
Some more progress on my level.
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This is probably what most of the hallways will look like. I want to put some more detail on the walls, but I'm not sure what I should do.
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This is at the bottom and the entrance to the above hallway. I want to fill those holes in with anything except pipes. I was thinking of having it look like some sort of circuitry type of thing.
I also want to add more detail to the walls by putting a few more brushes in the walls running vertically like the brush on the left, except not angled and not as big.
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