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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Phobos
    • November 24, 2006 at 6:05 PM
    • #3,001

    MOTHER FUCKING OUTLAWS

    That was a great game.

  • ⌐■_■
    • November 25, 2006 at 6:00 PM
    • #3,002

    heres a youtube clip i made of dm_ruinz, a map im working on for 2 friends of mine. anyhow, watch it if you like.

    http://www.youtube.com/watch?v=uFbwgcAl5JE

  • TeddyBear
    • November 25, 2006 at 9:31 PM
    • #3,003

    I really dig it!

  • Quakis
    • November 26, 2006 at 12:40 AM
    • #3,004

    Simple chandelier, 8bit classic style - Took a little while to make the graphics from a source and animated the candle fire.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_011.jpg]

  • SnipaMasta
    • November 26, 2006 at 12:57 AM
    • #3,005
    Quote from Quakis

    Outlaws! You can modify that game? Not the Build engine, but I think it's an enhanced, Jedi Game Engine that was first used in Dark Forces?

    Yeah (to the engine). Great, great game.

  • D3ads
    • November 26, 2006 at 12:24 PM
    • #3,006

    Looking good tomato!

    I've never played Outlaws before, am I missing out?

  • ⌐■_■
    • November 26, 2006 at 12:34 PM
    • #3,007

    just downloaded the demo and played it for a while. its pretty original and fun to play (but damn i miss the crosshair!). I think you'd like it!

    http://www.lucasarts.com/products/outlaws/

  • D3ads
    • November 27, 2006 at 9:54 PM
    • #3,008

    Cool, I'll give it a whirl sometime

  • Quakis
    • November 30, 2006 at 10:32 PM
    • #3,009

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_grandpiano.jpg]

    Yes, it took ages to make...

  • Meotwister
    • December 1, 2006 at 9:07 AM
    • #3,010

    nice!

  • Dennispls
    • December 1, 2006 at 9:23 AM
    • #3,011

    reminds me of the residentevil 1 piano for some reason

  • TeddyBear
    • December 1, 2006 at 11:47 AM
    • #3,012

    I'm just curious, what about it took time? How did the modelling go about?

  • Quakis
    • December 1, 2006 at 1:53 PM
    • #3,013
    Quote

    reminds me of the residentevil 1 piano for some reason

    Pretty much based on it. Since it's a mansion, I decided to add in a few RE1 gags and little things here and there for fun.

    Quote

    I'm just curious, what about it took time? How did the modelling go about?

    Because it's not a model. Made up of several sprites, had to turn off grid lock to make the edge around that curve look good.

  • Meotwister
    • December 1, 2006 at 5:17 PM
    • #3,014
    Quote from Quakis

    Because it's not a model. Made up of several sprites, had to turn off grid lock to make the edge around that curve look good.

    oh god... but you made it look cool so congrats.

  • Rick_D
    • December 2, 2006 at 3:35 PM
    • #3,015
    Quote from Quakis

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_grandpiano.jpg]Yes, it took ages to make...

    Please - I'm getting totally bored of looking at sprites D:

  • Meotwister
    • December 2, 2006 at 8:37 PM
    • #3,016
    Quote from Rick_D

    Please - I'm getting totally bored of looking at sprites D:

    too bad

  • JeanPaul
    • December 3, 2006 at 12:48 AM
    • #3,017

    Dude, its really time to move on to another engine.

  • atrocity
    • December 3, 2006 at 1:08 AM
    • #3,018

    haha, well I had to use the Panda engine.... look it up it blows.

  • Quakis
    • December 3, 2006 at 1:44 AM
    • #3,019
    Quote from JeanPaul

    Dude, its really time to move on to another engine.

    Says who? I don't really see the problem.

  • Meotwister
    • December 3, 2006 at 3:29 AM
    • #3,020

    yeah, not everyone wants to use the latest spiffy new engine with all sorts of bells an whistles. Theres nothing that says when a new engine comes out you have a grace period of time where you need to move on.

    Keep up the nice work Quakis

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