1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • SixThree
    • November 21, 2006 at 6:35 AM
    • #2,981

    Neotokyo!

  • Meotwister
    • November 21, 2006 at 3:09 PM
    • #2,982

    the rainbow coalition mod right?

    when do I get my free internet?

  • Rick_D
    • November 21, 2006 at 3:23 PM
    • #2,983

    looks random as fuck - I've never seen buildings that need to support each other across a street :l

  • D3ads
    • November 21, 2006 at 5:22 PM
    • #2,984
    Quote from i3ad

    ^^ahh that jungle map reminds me of an old jungle map that i started some month ago ... worked 1 day on it lol[Blocked Image: http://i3ad.i3.funpic.de/pics/zion0000.jpg]

    [Blocked Image: http://i3ad.i3.funpic.de/pics/zion0002.jpg]

    You should definately carry on with it, there's not a lot there perhaps but what is actually there is looking awesome!

    Ok just fiddling around here with more open jungle terrain:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test4.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test5.jpg]

    Most of the foliage are placeholders (especially those trees, which are horrid!) but textures and man-made props are pretty much final.

  • ⌐■_■
    • November 21, 2006 at 11:46 PM
    • #2,985

    that looks awesome. a lil dark though, but that might also just be my laptopscreen? anyhow, i think its pretty atmospheric.

    just got back to mapping for hl again myself

  • Erratic
    • November 21, 2006 at 11:49 PM
    • #2,986

    Looks great, but I think more contrast between the ground and the rocks would help because right now everything sort of blends together, making it hard to distinguish the two. And, it is a bit dark.

  • ⌐■_■
    • November 22, 2006 at 1:06 AM
    • #2,987

    [Blocked Image: http://img246.imageshack.us/img246/549/ruinzox0.jpg]

    dont mind the skybox

  • atrocity
    • November 22, 2006 at 1:25 AM
    • #2,988
    Quote from sk3tch

    Progress on de_boston: [Blocked Image: http://img245.imageshack.us/img245/2584/boston1ds3.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/796/boston2le2.jpg]

    [Blocked Image: http://img90.imageshack.us/img90/7685/boston1tu0.jpg]

    [Blocked Image: http://img206.imageshack.us/img206/998/boston2ag1.jpg]

    I must admit looks really awesome. Some more props here and there, perhaps stop signs maybe a stop light that works like assault. I don't know if boston is clean but doesn't hurt to throw trash on the ground. Can't wait to see more progress

  • TeddyBear
    • November 22, 2006 at 7:09 AM
    • #2,989

    killer & d3 - I really like it! There's just something about HL mapping.

  • D3ads
    • November 22, 2006 at 12:28 PM
    • #2,990
    Quote from Erratic

    Looks great, but I think more contrast between the ground and the rocks would help because right now everything sort of blends together, making it hard to distinguish the two. And, it is a bit dark.

    Elaborate on that a bit? I'm not sure what you mean.

    It's not dark, it's just I have a flatscreen with high brightness settings, copy the image into photoshop and adjust the brightness about 50% to see how it really looks.

    tomato: Looks pretty awesome too!

  • Dodger
    • November 22, 2006 at 12:58 PM
    • #2,991

    [Blocked Image: http://img296.imageshack.us/img296/5412/0010002na8.jpg]

    [Blocked Image: http://img133.imageshack.us/img133/2548/0010003fh4.jpg]

    [Blocked Image: http://img133.imageshack.us/img133/4007/0010017sm1.jpg]

  • Dennispls
    • November 22, 2006 at 1:03 PM
    • #2,992

    dude get rid of that eminem painting please

    it corrupts the whole map.

  • Polaris
    • November 22, 2006 at 2:46 PM
    • #2,993

    Theres a bombsite in your living room?

  • st0lve
    • November 22, 2006 at 3:21 PM
    • #2,994

    that lil tee shirt aint gangsta!

  • Rick_D
    • November 22, 2006 at 3:31 PM
    • #2,995
    Quote from atrocity

    I must admit looks really awesome. Some more props here and there, perhaps stop signs maybe a stop light that works like assault. I don't know if boston is clean but doesn't hurt to throw trash on the ground. Can't wait to see more progress

    Yeah totally, also, quote some posts with more, and larger images, just for fun!

    ;D

  • sk3tch
    • November 24, 2006 at 1:02 AM
    • #2,996

    Killer: That's hot for HL1

    Dodger: Hurry and finish it!! Looks good so far.

    P.S. I hate Eminem...sorry.

  • atrocity
    • November 24, 2006 at 4:37 AM
    • #2,997

    Yeah I prob should not have done that haha. Sorry about that. I will try to post some WIP here soon if I can get the clearence.

  • Dodger
    • November 24, 2006 at 8:10 AM
    • #2,998

    [Blocked Image: http://home.arcor-online.de/mbrunner/outlaws/bilder/ol_shot_05.jpg]

    hehee

  • Polaris
    • November 24, 2006 at 3:24 PM
    • #2,999

    lol what game is that? It looks like the build engine, only something...

  • Quakis
    • November 24, 2006 at 5:10 PM
    • #3,000

    Outlaws! You can modify that game?

    Not the Build engine, but I think it's an enhanced, Jedi Game Engine that was first used in Dark Forces?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 5 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™