1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • D3ads
    • October 24, 2006 at 7:28 PM
    • #2,881

    Does look very Doom 3 on first glance, but the lack of speculars soon makes it apparent it isn't. Very nice anyway!

  • SnipaMasta
    • October 24, 2006 at 8:58 PM
    • #2,882
    Quote from D3ads

    Does look very Doom 3 on first glance, but the lack of plastic looking surfaces soon makes it apparent it isn't. Very nice anyway!

    Fixed

    (Looks awesome by the way)

  • spacer
    • October 25, 2006 at 12:27 PM
    • #2,883

    [Blocked Image: http://another-world.org.uk/spacer/ID/mapmap0000.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ID/id_izus0003.jpg]

    Some shi~ I been working on for IDmod. Still failed at trying to get self illumination working on my textures :\.

  • MJ
    • October 25, 2006 at 1:23 PM
    • #2,884

    ns:source

    nah cant be...

  • JeanPaul
    • October 25, 2006 at 10:26 PM
    • #2,885
    Quote from Skjalg

    Testing some with PhilipK's excellent textures It's a cool style!

    Hope I didn't ruin your textures by using them like this

    http://skjalg.mapmonger.com/screenshots/test0042.jpg

    updated the image with some of the feedback

    Using Point_spotlights on florencent tubes is one of the more hideous things I have seen done in Source. Delete those and add a Env_sprite with a low rendering level (around 100-120) and a high scale.

    Looks good otherwise.

  • Skjalg
    • October 25, 2006 at 11:38 PM
    • #2,886

    Damnit, and here I thought I pulled it off

  • Rokusho39
    • October 26, 2006 at 1:14 PM
    • #2,887

    Well, this map literally started on a wet weekend during the summer and is nearly complete. It doesn;t have far to go until its finished and its the first map I feel was worth posting here.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_corsica0001.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_newmap40000.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_newmap0004.jpg]

  • insta
    • October 26, 2006 at 1:47 PM
    • #2,888

    Dirty it up with decals and add details such as chimneys, telephone wires and so on, Rokusho39. It looks like a good start, although very plain and clean.

  • Minos
    • October 26, 2006 at 3:51 PM
    • #2,889

    It looks a bit generic imo...

  • El Moroes
    • October 26, 2006 at 6:38 PM
    • #2,890

    My new dod map (and Campazzo is still in WIP ) called dod_rommel.

    That's just the begening! A bunker

    [Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/dod_rommel00.jpg]

  • TeddyBear
    • October 26, 2006 at 6:54 PM
    • #2,891

    Pretty nice rock but decrease that texture scale before you continue ^^ Also, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes

  • hessi
    • October 26, 2006 at 7:08 PM
    • #2,892

    i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways!

    and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it.

    rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

  • e-freak
    • October 26, 2006 at 7:10 PM
    • #2,893

    Oh and i don't think the Wehrmacht sprayed Hakenkreuze everythere. Go with a Militarycross (the one in dod:s)

  • Skjalg
    • October 26, 2006 at 8:20 PM
    • #2,894

    I disagree with Hessi, keep the cross

    Maybe it'll even help the popluarity of them, in many ways.

  • El Moroes
    • October 26, 2006 at 8:42 PM
    • #2,895
    Quote from hessi

    i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways!and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it.

    rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

    Mmm I don't know if I'll remove this...

    I was inspired by the game Call of Duty II, in their desert's bunkers, most of them have this hakenkreuz as you can see below...

    I don't know, I'll see later!

    [Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/inspi.jpg]

    Quote from hessi

    rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

    hehe that's a good idea but I can't do that by myself! lol

    If you know someone who can do it, why not

    Quote from TeddyBear

    Also, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes

    Perhaps this night you'll have another screen as you'll can see a best view of it!

    Thanks all for your comment!

  • Minos
    • October 26, 2006 at 9:07 PM
    • #2,896

    Yeah just go RD and place controversial stuff all around your map and it will be a instant winner (worked for cs maps posted in the cs.net forums at least )

  • hessi
    • October 26, 2006 at 10:11 PM
    • #2,897

    [Blocked Image: http://www.bibl.u-szeged.hu/bibl/mil/ww2/konyv/d/dak.jpg]

  • Flow
    • October 27, 2006 at 3:12 PM
    • #2,898

    Iirc, those symbols in Call of Duty2 had been removed and replaced with that "Militarycross" e-freak mentioned in the German version.

    And as hessi already mentioned, the usage of that symbol in germany is prohibited in any way, except for historical content (letters, videos in a museum e.g)

  • NykO18
    • October 27, 2006 at 8:11 PM
    • #2,899

    I think you should just let the crosses or "Hakenkreuze things".

    It adds to the atmosphere and it seams more real.

    And people talk about your map..

    What else ?

  • El Moroes
    • October 27, 2006 at 9:19 PM
    • #2,900

    Okay I'll see that!

    Well, here a new screen take on the top of the bunker! Also a W.I.P.

    [Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/dod_rommel01.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™