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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • e-freak
    • September 25, 2006 at 2:22 PM
    • #2,741

    company of heroes or panzers?

  • VoodooBenshee
    • September 25, 2006 at 2:27 PM
    • #2,742

    joint task force

  • e-freak
    • September 25, 2006 at 3:00 PM
    • #2,743

    lol just a second later i saw this on m-t.de (the name of the game together with the screenshot ^^)

  • JeanPaul
    • September 28, 2006 at 2:38 AM
    • #2,744

    Remember this? Well its better now.

    [Blocked Image: http://xs307.xs.to/xs307/06394/sewer0011.jpg]

    [Blocked Image: http://xs307.xs.to/xs307/06394/sewer0012.jpg]

    [Blocked Image: http://xs307.xs.to/xs307/06394/sewer0013.jpg]

    [Blocked Image: http://xs307.xs.to/xs307/06394/sewer0014.jpg]

  • Erratic
    • September 28, 2006 at 2:44 AM
    • #2,745

    Looks really solid, I like it alot, but maybe some more variation to break up the repetition. A destroyed wall, every second light be something other than red or white, etc.

  • Bic-B@ll
    • September 28, 2006 at 3:29 AM
    • #2,746

    neat. you should do every other spotlight on the wall though to give it some contrast. or just make a few of them broken

  • MJ
    • September 28, 2006 at 7:08 AM
    • #2,747

    needs more taurus...

  • Nazul
    • September 28, 2006 at 8:32 AM
    • #2,748

    hmm ,yeah , you do know my pc can't handle thing like this , and so is 30-40% of the source players , or somewhat..

    tunnel looks superb but all the wires make me go woody woodpecker.. ^^

  • ReNo
    • September 28, 2006 at 10:19 AM
    • #2,749

    I don't think that long air duct looks right, and as the others have said it is a bit too "perfect" in its repetition. Lose some of those wall vents, use a flickering spotlight or some broken/discoloured in places, and some debris or litter on the ground. Otherwise, cool - nice work and a style of architecture you don't often see in Source.

  • Zacker
    • September 28, 2006 at 10:24 AM
    • #2,750

    Looks really good, there seem to be a minor problem with your pipe smoothing groups though, this is especially visible in the first picture.

  • dux
    • September 28, 2006 at 11:37 AM
    • #2,751

    I'm really liking the style. But a few quibbles I haveth, mainly the lighting I'm finding it rather dull and boring there isn;t really anything that catches my eye with it in it's current state. And as mentioned, that air duct is quite out of place. Other than that I really like it.

  • e-freak
    • September 28, 2006 at 1:17 PM
    • #2,752

    i call for a super highres shot to create a wallpaper out of this...

  • Quakis
    • September 28, 2006 at 4:55 PM
    • #2,753

    Looks a lot more alive than the previous shots of the tunnel. Not much else to say but good work.

  • JeanPaul
    • September 28, 2006 at 8:15 PM
    • #2,754
    Quote from e-freak

    i call for a super highres shot to create a wallpaper out of this...

    What ratio?

  • e-freak
    • September 28, 2006 at 8:46 PM
    • #2,755

    what ever is possible and maybe the title of the map or at least what it is placed in (mood wise)

  • Lost
    • October 1, 2006 at 2:53 AM
    • #2,756

    Not so much a screen shot but ya, if people are interested in looking at it, its one of those in motion kinda things that a screenshot kinda wouldn't do justice.

    **CHANGED**

    http://%7Boption%7D

    External Content www.youtube.com
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    [Blocked Image: http://img422.imageshack.us/img422/2548/ggwmdtemporal0002rv5.jpg]

    basically its just an abstract generator type of machine for a texture gungame map. reminds some people of the movie contact I know

    it will be placed inside a spherical room in the end.

    just wanted to see if people like how it moves etc thats all,

    sounds are definitly not final, probally go custom stuff to get a more grinding type of noise.

    Lost

  • e-freak
    • October 1, 2006 at 1:35 PM
    • #2,757

    have you seen the movie "contact"? because the machine looks nearly the same - though it's a wired shitty movie ^^

    http://imdb.com/title/tt0118884/

  • Lost
    • October 1, 2006 at 7:17 PM
    • #2,758

    ya I know, kinda noticed that after I had made it lol, mines not as big and doesn't involve aliens who look like your father

  • Belgarion
    • October 1, 2006 at 7:43 PM
    • #2,759
    Quote from Lost

    ya I know, kinda noticed that after I had made it lol, mines not as big and doesn't involve aliens who look like your father

    lol ... i like contact

  • Bluestrike
    • October 1, 2006 at 11:26 PM
    • #2,760

    Nothing shitty about the Contact movie

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