I very much so intend on breaking it up, but for now, I am reworking it. I didnt like how sharp of a turn it made.
WIP in WIP, post your level screenshots!
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Here is an update, I made the turns a lot wider, and trust me, its a LOT more work than you think just to do that.
[Blocked Image: http://xs104.xs.to/xs104/06316/sewer0007.jpg]
[Blocked Image: http://xs104.xs.to/xs104/06316/sewer0008.jpg]
[Blocked Image: http://xs104.xs.to/xs104/06316/sewer0009.jpg]
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Nice so what's the gameplay in there gonna be like?


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/me explodes
Love it!
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Seksay
I believe it's for a mod.
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You could remove some of the repetiveness with your lighting. Take some lights and make them brighter, some softer. Some with slight color changes.
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Some dark area in the tunnel would also look nice.
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I would do something like ramps or steps between the low area and the walkways, so people don't get stuck down there in the heat of battle. That kind of thing is really frustrating. Awesome brushwork and detailing btw, just needs some more cover and visual filler at ground level.
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Oooh, thats sex.
You could stick a train or something in the middle.
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Drat, I was hoping it was some part of Black Mesa Sad
Me too

Wfr, Sindwiller
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Arches along curves - that musta been rather hellish
Worth it though, its looking very cool. Fetter's advice about lighting could help break up the repetition people are mentioning, and with some decals and props cluttering up the ground a bit I'm sure it will look uber sexy. Interested to see what sorta map this is gonna slot into 
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I think the torus tool must have been used. Looks really nice, and very different.
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needs more taurus
[Blocked Image: http://www.zeroproof.com/bicball/taurus.jpg]
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looks really cool man.
I agree with the suggestions above but I'm not sure I like all the wires up top. So much it gets like someone said messy.
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BOMB SNAP DIGITY LITS LIKE HOT. WIRE ARE SWET INGAME THEY LOOK GOOD I SURE
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