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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • KungFuSquirrel
    • July 24, 2006 at 5:42 PM
    • #2,461

    Also, Omaha? Madness! No one was from Nebraska when I still lived there.

  • mabufo
    • July 28, 2006 at 4:34 PM
    • #2,462

    Here are some screens of a map that has been sitting on my HD for a while now - I finished most of the grunt work months ago, all that is left is a bit more optimisation, detailing, and what have you... honestly I'll probably never get around to it. Anyhow, the map is based off of the fisrt single player area of Half Life 2, the train station.

    [Blocked Image: http://img530.imageshack.us/img530/171/dmlostplatform0000xx5.jpg]

    [Blocked Image: http://img467.imageshack.us/img467/2858/dmlostplatform0001qx2.jpg]

    [Blocked Image: http://img467.imageshack.us/img467/2249/dmlostplatform0002zw9.jpg]

    [Blocked Image: http://img318.imageshack.us/img318/606/dmlostplatform0003lb5.jpg]

    [Blocked Image: http://img64.imageshack.us/img64/6848/dmlostplatform0004xg5.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9562/dmlostplatform0005gi3.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9305/dmlostplatform0006ht4.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9383/dmlostplatform0007ab1.jpg]

    [Blocked Image: http://img507.imageshack.us/img507/8282/dmlostplatform0008zt3.jpg]

    [Blocked Image: http://img134.imageshack.us/img134/9074/dmlostplatform0009fy5.jpg]

    I did what I think is my best, trying to turn this thing into a playable multiplayer map - maybe I'll release it. Who knows?

  • Meotwister
    • July 29, 2006 at 5:54 AM
    • #2,463

    I see no resemblance whatsoever. .

    anyone think of ravenholm right now?

    :roll:

  • skdr
    • July 29, 2006 at 9:48 AM
    • #2,464

    Nice work ripping the first level from Half-Life 2 :roll:

  • RA7
    • July 29, 2006 at 10:55 AM
    • #2,465
    Quote from skdr

    Nice work ripping the first level from Half-Life 2 :roll:

  • Sindwiller
    • July 29, 2006 at 11:34 AM
    • #2,466
    Quote from RA7
  • Freakman
    • July 29, 2006 at 1:43 PM
    • #2,467
    Quote from Sindwiller

  • dissonance
    • July 29, 2006 at 8:44 PM
    • #2,468
    Quote from Freakman

  • dissonance
    • July 29, 2006 at 8:44 PM
    • #2,469

    in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general.

  • Steppenwolf
    • July 29, 2006 at 8:54 PM
    • #2,470

    well its a remix of a known song

  • ShaDoW
    • July 29, 2006 at 8:56 PM
    • #2,471
    Quote from dissonance

    in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general.

    Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

  • mabufo
    • July 31, 2006 at 5:20 AM
    • #2,472

    in my defense, I didn't rip anything. As I said, I based the level off of the first single player map - and on account of all of you pointing only that out - and nothing else... I'm glad to see there are no heart stopping problems in the map - asside from the PLANNED resemblence to the first half life 2 single player level. Secondly, I did learn quite a bit with this one - and that's the goal anyway eh?

    EDIT: the brush work is also 100% original, so fuck yourselves

  • kleinluka
    • July 31, 2006 at 5:52 PM
    • #2,473

    Keep it civil, will ya?

  • FMPONE
    • July 31, 2006 at 7:36 PM
    • #2,474
    Quote from ShaDoW

    Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

    http://www.mapcore.net/forums/viewtopic ... ght=#94466

  • ShaDoW
    • July 31, 2006 at 8:37 PM
    • #2,475
    Quote from FMPONE

    Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

    http://www.mapcore.net/forums/viewtopic ... ght=#94466

    And? I wasn't talking about that map. The train station had parts that looked in my eyes copy pasted directly from an SDK map. Which happens quite a lot on level design forums that people just take an HL2 SDK map and place some multiplayer spawn entities in it. It was only after, that he said he re-created it all himself.

  • FMPONE
    • July 31, 2006 at 8:41 PM
    • #2,476

    I just hope we can see some more original stuff from you mabufo, I don't mean to be confrontational

    HL2 stuff nice, but I think most people look forward to different types of maps, especially when their ARE plenty of people who just take from the SDK. Those maps are already out there.

  • Bluestrike
    • August 1, 2006 at 6:46 PM
    • #2,477

    WIP

    [Blocked Image: http://www.bluestrike.be/tempspul/bonus10000.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/bonus10001.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/bonus10002.jpg]

  • von*ferret
    • August 1, 2006 at 6:52 PM
    • #2,478

    looking good. I like the vertical depth

  • FMPONE
    • August 3, 2006 at 8:52 AM
    • #2,479

    [Blocked Image: http://images14.fotki.com/v20/fileZ127/e…/BeachMap1s.jpg]

    [Blocked Image: http://images14.fotki.com/v20/file7BV3/e…/BeachMap2s.jpg]

    website possibly down:

    http://imagesocket.com/images/BeachMap1_s_b35.jpg

    http://imagesocket.com/images/BeachMap2_s_6bb.jpg

    fantasy portfolio stuff

    placeholder skybox

  • von*ferret
    • August 3, 2006 at 9:21 AM
    • #2,480

    too much normal on the 3dskybox. Work more variation into your terrain. Nice work so far though

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