Also, Omaha? Madness! No one was from Nebraska when I still lived there. ![]()
WIP in WIP, post your level screenshots!
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Here are some screens of a map that has been sitting on my HD for a while now - I finished most of the grunt work months ago, all that is left is a bit more optimisation, detailing, and what have you... honestly I'll probably never get around to it. Anyhow, the map is based off of the fisrt single player area of Half Life 2, the train station.
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I did what I think is my best, trying to turn this thing into a playable multiplayer map - maybe I'll release it. Who knows?

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I see no resemblance whatsoever. .

anyone think of ravenholm right now?
:roll:
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Nice work ripping the first level from Half-Life 2 :roll:
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in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general.
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well its a remix of a known song
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in my defense, I didn't rip anything. As I said, I based the level off of the first single player map - and on account of all of you pointing only that out - and nothing else... I'm glad to see there are no heart stopping problems in the map - asside from the PLANNED resemblence to the first half life 2 single player level. Secondly, I did learn quite a bit with this one - and that's the goal anyway eh?
EDIT: the brush work is also 100% original, so fuck yourselves

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Keep it civil, will ya?
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Quote from ShaDoW
Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

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Quote from FMPONE
Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

http://www.mapcore.net/forums/viewtopic ... ght=#94466
And? I wasn't talking about that map. The train station had parts that looked in my eyes copy pasted directly from an SDK map. Which happens quite a lot on level design forums that people just take an HL2 SDK map and place some multiplayer spawn entities in it. It was only after, that he said he re-created it all himself.
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I just hope we can see some more original stuff from you mabufo, I don't mean to be confrontational

HL2 stuff nice, but I think most people look forward to different types of maps, especially when their ARE plenty of people who just take from the SDK. Those maps are already out there.
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WIP
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looking good. I like the vertical depth
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website possibly down:
http://imagesocket.com/images/BeachMap1_s_b35.jpg
http://imagesocket.com/images/BeachMap2_s_6bb.jpg
fantasy portfolio stuff
placeholder skybox
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too much normal on the 3dskybox. Work more variation into your terrain. Nice work so far though

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