Old project of mine that I'm thinking of resuming and expanding (into playable map?)
[Blocked Image: https://i.imgur.com/7B8GVRq.jpg]
[Blocked Image: https://i.imgur.com/LyXGPHd.jpg]
Old project of mine that I'm thinking of resuming and expanding (into playable map?)
[Blocked Image: https://i.imgur.com/7B8GVRq.jpg]
[Blocked Image: https://i.imgur.com/LyXGPHd.jpg]
Quote from zastels7 hours ago, zastels said:
Started my own SP Mod for HL2. I'm learning C++ and I'm hacking in a lot of Goldsrc into Source for a retro vibe. This will be like N64 Goldeneye singleplayer, and speedrunning will be a cornerstone!External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Very nice! I remember those NS textures ❤️
FAICLITY 2
I just ship the new update for one of my maps, and i was wonder how the map looked when i started to make it. So I decided to make this WIP video.
Awesome job @Ringel, first shot makes me think of Far Cry 4, the second really takes me back to the beginning of the bridge level in HL2, where you drive through the canyon before getting on the platform/dock
Been playing around with some forests in Unreal, did this during a afternoon a few weeks back,
The vista is missing a secondary layer of high mountains, probably snow capped,
Same world with different fog settings, not super happy with it, nor am I disappointed it will look better as a deciduous forest instead of conifer,
New project (very early WIP)
[Blocked Image: https://i.imgur.com/doKCWwY.jpg]
[Blocked Image: https://i.imgur.com/p6EqCYy.jpg]
Hi all,
So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.
This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.
The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.
Cheers!
My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU
Working on a new environment [Blocked Image: https://pbs.twimg.com/media/EPYiY08WkAU2HYR?format=jpg&name=4096x4096]
[Blocked Image: https://pbs.twimg.com/media/EPYiY1FWoAETYCN?format=jpg&name=4096x4096][Blocked Image: https://pbs.twimg.com/media/EPYiY1HXkAAO11P?format=jpg&name=4096x4096]
Everyone: You can't do blockouts in Goldsource engine, that's like against the law or something..!
Me:
[Blocked Image: https://i.imgur.com/BZ98qBR.gif]
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