1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Oskmos
    • July 15, 2017 at 11:49 PM
    • #13,281

    Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

  • grapen
    • July 16, 2017 at 7:13 AM
    • #13,282
    Quote from Oskmos

    7 hours ago, Oskmos said: Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

    Looks like Norrland :D what's the setting this time?

  • Oskmos
    • July 16, 2017 at 10:28 AM
    • #13,283
    Quote from grapen

    3 hours ago, grapen said: Looks like Norrland :D what's the setting this time?

    its gonna be some sort of compound with a 3-5ish-story building in the middle i think...

    Something surrounded by a generic swedish forest haha

  • grapen
    • July 16, 2017 at 10:49 AM
    • #13,284
    Quote from Oskmos

    20 minutes ago, Oskmos said: Something surrounded by a generic swedish forest haha

    Yeah judging from the assets it might be anything from a deforested Svealand to Norrland :) looks great!

    Did you use a second UV channel for the lower part of the tree trunk?

  • Pampers
    • July 16, 2017 at 12:51 PM
    • #13,285

    @Oskmos needs more [Blocked Image: https://68.media.tumblr.com/tumblr_maz36ovH4C1qfmajro1_500.jpg]

  • Corvus
    • July 16, 2017 at 1:09 PM
    • #13,286

    Are you making your trees in SpeedTree or just in a regular modeling software?

  • Oskmos
    • July 16, 2017 at 5:20 PM
    • #13,287
    Quote from Corvus

    4 hours ago, Corvus said: Are you making your trees in SpeedTree or just in a regular modeling software?

    Photoscan and maya :)

    Quote from grapen

    6 hours ago, grapen said: Yeah judging from the assets it might be anything from a deforested Svealand to Norrland :) looks great!

    Did you use a second UV channel for the lower part of the tree trunk?

    Yeah basically :) i can post a quick breakdown of one of the trees later

  • Oskmos
    • July 19, 2017 at 1:46 PM
    • #13,288

    A Quick (and very sloppy) breakdown as promised. The different colors represent the uv-seams. Hope it makes sense :)

    https://www.dropbox.com/s/fu5ov6biit83…akdown.jpg?dl=0

  • Mamorex
    • July 20, 2017 at 11:37 PM
    • #13,289

    $treesway will be good option, but it doesn't work with normal maps.

  • Corvus
    • July 21, 2017 at 8:18 PM
    • #13,290

    W.I.P subway tunnel

  • MadsenFK
    • July 21, 2017 at 9:19 PM
    • #13,291

    Little side project of mine I started 2 days ago.

    de_lookout

  • marnamai
    • July 27, 2017 at 9:06 PM
    • #13,292

  • Lizard
    • July 28, 2017 at 12:24 PM
    • #13,293
    Quote from Oskmos

    On 16.07.2017 at 0:49 AM, Oskmos said: Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

    Any chance for a scene breakdown ? :)

  • geX
    • July 31, 2017 at 11:03 AM
    • #13,294

    [Blocked Image: http://media.moddb.com/images/mods/1/7/6603/shot00030.png]

  • Squad
    • July 31, 2017 at 9:04 PM
    • #13,295

    [Blocked Image: http://i.imgur.com/3Jf2Hwm.jpg]

  • Corvus
    • August 1, 2017 at 11:12 PM
    • #13,296

    I wonder what is that suppose to be.

  • Ajr2764
    • August 2, 2017 at 6:56 AM
    • #13,297

    UDK level design. Been working on it for a while, never got around to posting any screenshots.

  • Squad
    • August 2, 2017 at 2:30 PM
    • #13,298
    Quote from Corvus

    15 hours ago, Corvus said: I wonder what is that suppose to be.

    All bets are on!

  • Squad
    • August 4, 2017 at 2:02 AM
    • #13,299

    [Blocked Image: http://i.imgur.com/QrKQAZa.jpg]

  • Bastion
    • August 5, 2017 at 8:36 PM
    • #13,300

    Taking part in a mapping jam at the moment, first couple of hours of work have me here:

    [Blocked Image: https://pbs.twimg.com/media/DGfOQ7YWsAAJ9DW.jpg:large]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™