WIP in WIP, post your level screenshots!
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Released a Beta of my new Map yesterday
Its a small Map with a Customgamemode (any Name suggestions for the Gamemode?). Its like a cross between American Football and Paintball - Map is in the Workshop: http://steamcommunity.com/sharedfiles/fi…844&searchtext= -
Bit of light HL2 work
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/362904549518092694/BABCCE0838D8BC1679CF5649FCF8932785CDA51E/]
Not bothered too much on the cliffs yet.
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Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key.
[Blocked Image: http://www.iquilezles.org/blog/myContent/sanfran16.jpg]
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Hi!
This is my first post as I'm new to the site.
Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.
Thanks!
[Blocked Image: http://i.imgur.com/geMLlK3.png]
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[Blocked Image: http://i.imgur.com/ZKwLJ6W.png]
[Blocked Image: http://i.imgur.com/g8YWyEB.png]
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@clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !
Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job
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Quote from leplubodeslapin
@clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !
Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job
it actually IS a pic
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Quote from Stollat
Hi!
This is my first post as I'm new to the site.
Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.
Thanks!
<pics and stuff>
hey
good approach, however you should probably make those entrances/corridors in a separate vmf and load them up in your original via func_instance and rotate there. This will preserve your geometry all on grid so it's easy to edit.
as far as I know it's close to impossible to make 45° angled stuff align perfectly on grid, someone correct me if I'm wrong.
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[Blocked Image: https://i.imgur.com/sGqmwLU.jpg]
Cooking up something good. Will let you guys know once that weirdo structure is done in the background.
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[Blocked Image: http://i.imgur.com/Z9zigaT.jpg]
Working on the building for B site on de_vision
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Quote from Stollat
Hi!
This is my first post as I'm new to the site.
Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.
Thanks!
Were you making all the brushes in size 1 grid? You should always start with bigger, well rounded gridsizes (eg 32 or 64) for the ground of your level. This should keep your level on the "grid"
Anyway, here's some heavy WIP screenshots of de_decay:
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Quote from TheGuma
[Blocked Image: https://i.imgur.com/sGqmwLU.jpg]
Cooking up something good. Will let you guys know once that weirdo structure is done in the background.
look good, but architecture is not russian
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Quote from slavikov4
look good, but architecture is not russian
I agree, it'd be great if you could PM me some reference pictures so I could make it look more authentic!

Here's some of the references that I have used
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[Blocked Image: http://www.fourseasons.com/content/dam/fourseasons/images/web/MOS/MOS_005_aspect16x9.jpg/jcr:content/renditions/cq5dam.web.1280.1280.jpeg]
[Blocked Image: https://viktoriajean.files.wordpress.com/2013/12/moscow-red-square-1.jpg]
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Quote from leplubodeslapin
@clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !
Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job
Haha it is a photograph

I was just wondering if anyone would notice

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Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.
Something like this but more industrial looking. Preferably east german/soviet looking
Anyone having a clue what I'm talking about?[Blocked Image: http://www.capawning.com/wp-content/themes/dt-nimble/timthumb.php?src=/wp-content/uploads/2013/03/Stair-Walkway-Cover-11.12-009.jpg&zc=1&w=542&h=400]
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Quote from Stollat
Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.
Something like this but more industrial looking. Preferably east german/soviet looking
Anyone having a clue what I'm talking about?Sounds a lot like cs_assault to me
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Quote from Stollat
Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.
Something like this but more industrial looking. Preferably east german/soviet looking
Anyone having a clue what I'm talking about?[Blocked Image: http://www.capawning.com/wp-content/themes/dt-nimble/timthumb.php?src=/wp-content/uploads/2013/03/Stair-Walkway-Cover-11.12-009.jpg&zc=1&w=542&h=400]
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