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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Vilham
    • October 27, 2014 at 8:10 PM
    • #11,461

    crane with hanging container. Blocks sight line, doesn't block ground level.


    But tbh most of those sight lines look too open/long.

  • laminutederire
    • October 27, 2014 at 8:46 PM
    • #11,462

    It lacks cover but I planned them, especially in buildings

  • SuperDuperYeah
    • October 28, 2014 at 7:18 AM
    • #11,463

    I was blocking out the entry to a bridge section in Far Cry 3 and told myself... alright let's see how this looks up top.


    Ohhh... Okay then.


    [Blocked Image: http://i60.tinypic.com/34qr4ap.png]

  • ng.aniki
    • October 28, 2014 at 4:29 PM
    • #11,464
    Quote from Z3LCIAH

    [Blocked Image: http://replygif.net/i/1175.gif]

    It's like a fucking fairytale or something.

  • D3ads
    • October 29, 2014 at 11:18 PM
    • #11,465
    Quote from ng.aniki

    It's like a fucking fairytale or something.


    Fuck off midgets..!

  • Idolon
    • October 31, 2014 at 3:05 AM
    • #11,466

    They added bumper cars to TF2! It's time to make race tracks.

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  • SirK
    • October 31, 2014 at 7:10 AM
    • #11,467

    This is AWESOME!

  • 2d-chris
    • October 31, 2014 at 9:42 AM
    • #11,468

    thematically, you could turn it into a kind of weather station, could be cool to have lightning strike those tall towers and then send a pulse of glowing lights racing through the map - and awesome track btw lol

  • gotcha
    • October 31, 2014 at 12:23 PM
    • #11,469

    Some screens of my first "bigger" map, I made various gungame maps for CS:S and a zombiemod-map.

    It is still heavily WIP.

    [Blocked Image: http://i.imgur.com/7oMqLGG.jpg]

    [Blocked Image: http://i.imgur.com/IlwdqU6.jpg]

    [Blocked Image: http://i.imgur.com/nAgRhCA.jpg]

    [Blocked Image: http://i.imgur.com/bipgn5T.jpg]

    [Blocked Image: http://i.imgur.com/elqDrhT.jpg]

    [Blocked Image: http://i.imgur.com/0UX7q3U.jpg]

    [Blocked Image: http://i.imgur.com/xSevX0u.jpg]

  • blackdog
    • October 31, 2014 at 12:26 PM
    • #11,470

    Where those bumper cars come from?? That can be the thing making me interested in TF2 for the first time.

    ~

    Like Chris suggestion, I'm just thinking that for UE4 isn't everything a bit too brushy-blocky Chainsaw? Planning to then replace stuff with meshes?

    ~

    Gotcha like a lot the dock part, but I don't understand what place this is supposed to be, a mansion I guess, but then there's a sorta of bunker next to the helipad

  • penE
    • November 2, 2014 at 5:41 PM
    • #11,471

    Still working on my scene for our little collaboration.

    Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthre…t=138052&page=2) I went to a park in Berlin to scan some rocks .


    This is one of them in the scene:[Blocked Image: http://i.imgur.com/Mfpz5fV.jpg] Two Highpolys:[Blocked Image: http://i.imgur.com/AF7BGEW.jpg] and here you can see one of the pics we used for building the scan. We took around 20 per object.[Blocked Image: http://i.imgur.com/qBvVn9M.jpg] Some new shots from the scene:[Blocked Image: http://i.imgur.com/hUl3GvK.jpg][Blocked Image: http://i.imgur.com/Yaazap2.jpg]

  • RaVaGe
    • November 2, 2014 at 5:48 PM
    • #11,472

    It rocks !

  • RaVaGe
    • November 2, 2014 at 5:48 PM
    • #11,473

    Hue hue hue.

  • RedYager
    • November 2, 2014 at 6:01 PM
    • #11,474

    Ermegerd PenE, I scrolled from the bottom upwards and instantly knew it was your work before I saw your name, your style is really characteristic, I love it

  • Sprony
    • November 3, 2014 at 4:21 PM
    • #11,475

    I've been working hard on my shotgun reload animation...


    [Blocked Image: http://static.fjcdn.com/gifs/Shotgun+reloading+tutorial_fa93c9_5018241.gif]

  • kinggambit
    • November 3, 2014 at 4:31 PM
    • #11,476

    Almost done with my art pass for my spawn area for my current map. 1 area down, 9 to go!


    [Blocked Image: http://i.imgur.com/kNV7ink.jpg]

  • BJA
    • November 5, 2014 at 2:53 AM
    • #11,477

    Cool layout but a bit too many 45degree angled shapes for my taste

  • El_Exodus
    • November 6, 2014 at 2:27 PM
    • #11,478

    I just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this


    [Blocked Image: http://abload.de/img/ar_scifi17js54.png]

  • TheGuma
    • November 6, 2014 at 4:55 PM
    • #11,479
    Quote from El_Exodus

    I just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this


    [Blocked Image: http://abload.de/img/ar_scifi17js54.png]

    Make it look like it's in space and add some Unreal Tournament style jumping pads, and I'll love you forever.

  • El_Exodus
    • November 6, 2014 at 5:23 PM
    • #11,480

    That'll be an idea. But my target was more like a mixture between Tron and Star Wars

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