crane with hanging container. Blocks sight line, doesn't block ground level.
But tbh most of those sight lines look too open/long.
crane with hanging container. Blocks sight line, doesn't block ground level.
But tbh most of those sight lines look too open/long.
It lacks cover but I planned them, especially in buildings ![]()
I was blocking out the entry to a bridge section in Far Cry 3 and told myself... alright let's see how this looks up top.
Ohhh... Okay then.
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Quote from Z3LCIAH[Blocked Image: http://replygif.net/i/1175.gif]
It's like a fucking fairytale or something.
They added bumper cars to TF2! It's time to make race tracks.
This is AWESOME! ![]()
thematically, you could turn it into a kind of weather station, could be cool to have lightning strike those tall towers and then send a pulse of glowing lights racing through the map
- and awesome track btw lol
Some screens of my first "bigger" map, I made various gungame maps for CS:S and a zombiemod-map.
It is still heavily WIP.
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Where those bumper cars come from??
That can be the thing making me interested in TF2 for the first time.
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Like Chris suggestion, I'm just thinking that for UE4 isn't everything a bit too brushy-blocky Chainsaw? Planning to then replace stuff with meshes?
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Gotcha like a lot the dock part, but I don't understand what place this is supposed to be, a mansion I guess, but then there's a sorta of bunker next to the helipad ![]()
Still working on my scene for our little collaboration.
Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthre…t=138052&page=2) I went to a park in Berlin to scan some rocks
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This is one of them in the scene:[Blocked Image: http://i.imgur.com/Mfpz5fV.jpg] Two Highpolys:[Blocked Image: http://i.imgur.com/AF7BGEW.jpg] and here you can see one of the pics we used for building the scan. We took around 20 per object.[Blocked Image: http://i.imgur.com/qBvVn9M.jpg] Some new shots from the scene:[Blocked Image: http://i.imgur.com/hUl3GvK.jpg][Blocked Image: http://i.imgur.com/Yaazap2.jpg]
It rocks !
Hue hue hue.
Ermegerd PenE, I scrolled from the bottom upwards and instantly knew it was your work before I saw your name, your style is really characteristic, I love it
I've been working hard on my shotgun reload animation...
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Almost done with my art pass for my spawn area for my current map. 1 area down, 9 to go!
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Cool layout but a bit too many 45degree angled shapes for my taste ![]()
I just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this ![]()
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Quote from El_ExodusI just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this
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Make it look like it's in space and add some Unreal Tournament style jumping pads, and I'll love you forever.
That'll be an idea. But my target was more like a mixture between Tron and Star Wars ![]()
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