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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RaVaGe
    • January 16, 2014 at 8:10 PM
    • #10,781
    Quote from Rick_D

    just add a post process that slowly adds frost/ice on the screen so vision gets more obscured the longer you stay outside - then there is an actual risk/reward element that doesn't add any annoying hurt or health-draining "mechanics"


    You have played too much on Crysis bro.

  • cashed
    • January 17, 2014 at 3:11 AM
    • #10,782

    Some progress on de_season revamp. Getting structure done and simplifying. Not totally sold on white brick but used as temp.


    [Blocked Image: http://i.imgur.com/YgpUUKC.jpg][Blocked Image: http://i.imgur.com/6FZyIcJ.jpg]

  • FMPONE
    • January 17, 2014 at 3:30 AM
    • #10,783

    I like it, but I think you're starting to get noisy and there are a few too many conflicting, beighish colors in the screens. Get rid of the construction materials and grittyness, and try to make it look like a greenhouse:


    Red brick/wood walls (light contrast), extensive use of white wood for a pillar system

    [Blocked Image: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQCZon9XcZ-KsKKFWhY7Daf1jQrhCEw74CXhVFfz3wIm83J00HB]

    [Blocked Image: http://greenhousesreviewed.com/wp-content/uploads/2012/11/Conservatory-Greenhouse-Interior2.jpg]


    This will bring out the greens in the plants and make them rich, and lush, which is what season is going to be successful with imo

  • OrnateBaboon
    • January 17, 2014 at 3:45 AM
    • #10,784

    Nice progress! Lots of potential for a unique looking map.


    I actually thought of this type of thing when seeing the screens. Back walls as windows to give a sense of openness. Might get too busy though.


    [Blocked Image: http://www.skybex.com/home/Green_01.jpg][Blocked Image: http://www.skybex.com/home/Green_02.jpg][Blocked Image: http://www.skybex.com/home/Green_03.jpg]

  • DrywallDreams
    • January 17, 2014 at 3:53 AM
    • #10,785

    I'd suggest using some dirty red brick walls for a bit of color that fits in.

  • charlie
    • January 18, 2014 at 4:43 AM
    • #10,786

    I guess this is eligible to post here.


    I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.


    As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]

  • FMPONE
    • January 18, 2014 at 5:31 AM
    • #10,787
    Quote from charlie

    I guess this is eligible to post here.


    I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.


    As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]

    Display More


    Nice man, that's good progress. Keep at it.

  • ⌐■_■
    • January 18, 2014 at 8:10 AM
    • #10,788
    Quote from charlie

    I guess this is eligible to post here.


    I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.


    As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]

    Display More


    best unintentional motivational poster ever

  • Spherix
    • January 20, 2014 at 3:37 PM
    • #10,789

    I was bored today.


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  • esspho
    • January 20, 2014 at 4:24 PM
    • #10,790

    is there a hurt trigger attached to the kart?

  • Spherix
    • January 20, 2014 at 5:41 PM
    • #10,791

    There currently is, yeah. It was just fiddling around, if I'd ever go and finish it I would surely use Vscript

  • mr.P
    • January 20, 2014 at 9:03 PM
    • #10,792

    [Blocked Image: http://i.imgur.com/zb8ZFAm.jpg]


    layout to my next level cs_rush, prob ready for a first release later tonight,

    ct must rescue some npc from some serious t snuggles...


    [Blocked Image: http://i.imgur.com/6BiedTu.jpg]

  • Seldoon182
    • January 20, 2014 at 10:54 PM
    • #10,793

    Hey bud ! Made a paintover. Play more with ligthing


    [Blocked Image: http://i.imgur.com/6BiedTu.jpg]

    [Blocked Image: http://i.imgur.com/eLkmbR2.jpg]

  • mr.P
    • January 20, 2014 at 11:58 PM
    • #10,794
    Quote from Seldoon182

    Hey bud ! Made a paintover. Play more with ligthing


    [Blocked Image: http://i.imgur.com/6BiedTu.jpg]

    [Blocked Image: http://i.imgur.com/eLkmbR2.jpg]


    yeah, might play some more with the colors, wanted to get a feeling like this (attached picture) but might need more vegetation,

  • cashed
    • January 21, 2014 at 2:35 AM
    • #10,795

    Very nice, reminds me of farcry 3

  • mr.P
    • January 21, 2014 at 6:47 PM
    • #10,796

    updated light, you can test the map at the workshop...should be live any minute now, enjoy

  • charlie
    • January 21, 2014 at 7:36 PM
    • #10,797
    Quote from mr.P

    updated light, you can test the map at the workshop...should be live any minute now, enjoy


    That is much better!


    [Blocked Image: http://cloud-2.steampowered.com/ugc/883005107631493781/B5F3EEB1ACAE9CE6540238DDD1F875C7BA3FFEC8/]

  • KungFuSquirrel
    • January 22, 2014 at 3:38 PM
    • #10,798
    Quote from mr.P

    updated light, you can test the map at the workshop...should be live any minute now, enjoy


    That looks MUCH better, nicely done!


    You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it

  • cincinnati
    • January 22, 2014 at 3:48 PM
    • #10,799
    Quote from mr.P

    updated light, you can test the map at the workshop...should be live any minute now, enjoy

    map looks great. i like how the z axis changes work into the layout.

  • mr.P
    • January 22, 2014 at 7:23 PM
    • #10,800
    Quote from KungFuSquirrel

    That looks MUCH better, nicely done!


    You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it


    sounds good,

    I'll make a post later, need to clean up a few bugs and do some optimization

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