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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • 2d-chris
    • June 25, 2013 at 5:45 PM
    • #10,241
    Quote from knj

    no shop in there ?

    Don't think it's an RPG, doesn't need a shop ;p

    Seriously though, looking great penE, but I find it hard to focus on anything in particular, if that's your goal though it's well done

  • knj
    • June 25, 2013 at 9:22 PM
    • #10,242

    [Blocked Image: http://images.tinypic.pl/i/00407/rdtlfmtas797.jpg]

    trying to fix myself a folio and working on grabing some decent shit %)

  • BJA
    • June 25, 2013 at 10:06 PM
    • #10,243

    That looks really nice, has some potential to be an awesome portfolio piece

    I don't think the sand ground fits in there. Makes you wonder if it's supposed to be a forest or a beach scene. Also don't be afraid to spend some more polygons on those trees and rock stones.

  • FMPONE
    • June 25, 2013 at 10:11 PM
    • #10,244
    Quote from knj

    [Blocked Image: http://images.tinypic.pl/i/00407/rdtlfmtas797.jpg]

    trying to fix myself a folio and working on grabing some decent shit %)

    wow that's great! Agreed about the sand, not sure what I'd replace it with however

  • kikette
    • June 25, 2013 at 10:18 PM
    • #10,245

    Oh crap ! I thought it was snow x)

    About the sand, I think you should add more color, something closer to earth, and also water puddle, grass, etc. You cannot keep this white color =s

    [Blocked Image: http://2.bp.blogspot.com/_hA6jfDxiaDY/R1Am1TXK8cI/AAAAAAAAAEQ/DgKb7E2ohnA/s1600-R/Rainbow%27s+End+Forest+01.jpg]

    Nice scene btw

  • Pampers
    • June 25, 2013 at 10:21 PM
    • #10,246

    the foliage in the background comes out as really flat like that, there is no depth to it now

  • knj
    • June 25, 2013 at 10:22 PM
    • #10,247

    great tips you guys ! thanks a lot

  • TarrySruman
    • June 25, 2013 at 11:03 PM
    • #10,248

    The jagged bumps on the ground are really ugly. Smooth that out and put some of those polys to use on those boxy rocks on the bottom left.

    The house looks great though.

  • Vilham
    • June 25, 2013 at 11:15 PM
    • #10,249

    the jaggies are from the displacement map

  • knj
    • June 25, 2013 at 11:29 PM
    • #10,250

    that's right, it's a displacement with parallax

  • 2d-chris
    • June 26, 2013 at 12:42 AM
    • #10,251

    I think it's much simpler, you've gone for an autumn setup but the sand is just about the only thing that would not change given the time of year, simple google autumn and you have the answer https://www.google.co.uk/search?q=autum…tN8bLtAafpYDgBw

    [Blocked Image: http://www.fotoviva.co.uk/PhotosStock/Au…t-landscape.jpg]

    the ground, sky and atmospherics all fit the time of year, no need to reinvent the wheel.; I think this in general is a time we often forget in games and is quite honestly the most beautiful of them all

  • knj
    • June 26, 2013 at 7:38 AM
    • #10,252

    thx dude !

  • knj
    • June 26, 2013 at 12:29 PM
    • #10,253

    So i did try to apply some of your tips and this is how it came out - i thing this is much better (still i want to finish my folio till the end of this week so i need to call this done and as for the env it's almost 2years old)

    [Blocked Image: http://images.tinypic.pl/i/00407/0bmg458ryq0f.jpg]

    [Blocked Image: http://pics.tinypic.pl/i/00407/ut2v4gwrzndc.jpg]

    [Blocked Image: http://pics.tinypic.pl/i/00407/j6pwxiqxl3iz.jpg]

    thx again guys !

    2 last shot's were taken in a bit of hurry so i will probably work on composition and light

  • TermInator525
    • June 26, 2013 at 1:07 PM
    • #10,254

    all what i can see is a large plane. Maybe you want to add some higher and lower terrain

  • Vilham
    • June 26, 2013 at 1:54 PM
    • #10,255

    knj try playing with the lighting, maybe try some more contrast. Currently the trees blend with the sky rather than stand out against it.

  • knj
    • June 26, 2013 at 3:09 PM
    • #10,256

    [Blocked Image: http://pics.tinypic.pl/i/00407/9e8f990cpw3c.jpg]

    [Blocked Image: http://pics.tinypic.pl/i/00407/14udtrj9xbx7.jpg]

    [Blocked Image: http://files.tinypic.pl/i/00407/yjrt261mpmld.jpg]

    thanks you guys again for the great tips, but i need to wrap this part up, so i've made some new shots, and i will try to select smth for my folio

  • General Vivi
    • June 26, 2013 at 4:21 PM
    • #10,257

    So I read page 691 and did a quick silly mock up off some ideas, then when I finished, I was like... ooo another page I missed... anyways, this was the quick 3 min thing I did. <3

    I was going to suggest more of a dirt / mud setting with leaves from the trees on the ground (especially since it's fall). I also added a funny looking path to the house for SAFE travel through the mud!

    The content cannot be displayed because it is no longer available.

  • RaVaGe
    • June 26, 2013 at 4:21 PM
    • #10,258

    junk_a2.

    Looks cool tough, even if the sky could be more blue, BLUE I WANT SOME BLUE.

  • blackdog
    • June 26, 2013 at 5:18 PM
    • #10,259
    Quote from knj

    i've made some new shots, and i will try to select smth for my folio

    A flythrough video would be awesome... wouldn't it?

  • knj
    • June 26, 2013 at 5:23 PM
    • #10,260

    maybe later, but i will keep that in mind

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