Models at an earlier stage is a terrible idea and tbh at a later stage, it completely stops the ability to iterate your designs. I know max to a reasonable degree but I would never pick it over BSP. No artist is going to let you change their meshes after they are at a reasonable level.
WIP in WIP, post your level screenshots!
-
-
Just messing around with Worldcraft, Quake and Kell's Knave WAD. Pity that Quake's screenshot command messes up the gamma though.
[Blocked Image: http://i.imgur.com/Rt6c3l.jpg]
[Blocked Image: http://i.imgur.com/zOMuHl.jpg]
[Blocked Image: http://i.imgur.com/jJkU8l.jpg]
-
[Blocked Image: http://i.imgur.com/2vcsb.jpg]
-
Quote from Skacky
Just messing around with Worldcraft, Quake and Kell's Knave WAD. Pity that Quake's screenshot command messes up the gamma though.
Cool stuff Skacky. If you're not already, you should post your stuff over at func_msgboard. It's a more Quake-focused site and you'll probably get more specific feedback there. More specific than "cool stuff"

-
A misty morning fly-through of the CE3 SDK default map: Forest, after a small visual overhual.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Screenshots:
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0033.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0030.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0029-2.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0028-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0027.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0024-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0022-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0016-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0013-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0010-1.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0008-2.jpg]
-
Very nice!

-
That looks quality

-
Yeah, that's an absolutely gorgeous look.

-
:megamon:
Thats marveloso!
-
AtsEst: Amazing what envoirenemt effects that engine allows for. Beautifully done.
I'm working on a scene based on a place in a Ghibli-film. Practicing texturing and modeling as last time. Dunno if it is ready for this thread but here goes:
[Blocked Image: http://i.imgur.com/8Qdrg.jpg]
[Blocked Image: http://i.imgur.com/bn0fs.jpg]
Began blocking out some background environments.
My first and last foliage-heavy scene I will use source for. Every inch of progress is a fight ^^.
-
-
This is a good page.
-
Agreed, good stuff Dejavo
@AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)?
[Blocked Image: http://img152.imageshack.us/img152/6826/treea.jpg]
-
Quote from Bl1tz
Cool stuff Skacky. If you're not already, you should post your stuff over at func_msgboard. It's a more Quake-focused site and you'll probably get more specific feedback there. More specific than "cool stuff"

Yeah I've been hanging there but only as a guest for a long time, but I should definitely make an account.
Very nice pictures everyone, I'm digging that CE3 forest especially but you've got some problems with planes and/or transparency with the leaves.
-
Thanks guys.
Quote from PaulHAgreed, good stuff Dejavo@AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)?
Yeah I know (ther are some additional things on the spruce, like floating bits of leaves), but I am not going to retexture the model just because of that, it would be kinda hard also due to them being default assets provied with the ce3 sdk and I think there is no source provided for the tree models anyway, it would make repainting quite uncomfortable.
-
By the way great stuff man, I noticed these pics making a tour around crytek's office

-
Can someone post a screenshot of the original scene. For comparison purposes.
-
Quote from Vilham
Can someone post a screenshot of the original scene. For comparison purposes.
great work !!!! didn't know it was the "remake" of forestExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Anybody remember the game "day of defeat"? This is from my continuing work on dod_rouen -- getting closer.......
-
it's taking a long time, but we're nearing the end!... (btw if anyone here is in the NYC area, come to our thesis show -- there'll be free beer and wine and video games / weird design stuff! https://www.facebook.com/events/277230829032903/ )
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!