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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • AlexM
    • October 15, 2008 at 12:39 AM
    • #6,301
    Quote from Pericolos0

    that looks really awesome arhurt =).little update! Added some extra stuff in there that can hardly be seen , worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density.

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration14.jpg]

    i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard!

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration15.jpg]

    wow! i have to admit at first I thought this map was looking a little barren but it's REALLY coming together now. Looks way more refined this time around. Great work!

  • Sentura
    • October 15, 2008 at 1:57 AM
    • #6,302

    jesus fuck, peris. that first shot could be a piece of concept art by you too. i admire the duality... and the passion you've put into this.

  • Minos
    • October 15, 2008 at 2:19 AM
    • #6,303

    Hell yeah its scary how closely you can follow your own concept art =) Good job my man!

  • Jenn0_Bing
    • October 15, 2008 at 8:56 AM
    • #6,304

    Yeah, it really looks brilliant, has this painty appearance to it and i love the grit/ colour pallet.

  • Zeta
    • October 15, 2008 at 2:50 PM
    • #6,305
    Quote from Pericolos0

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration14.jpg]

    so good it hurts

  • arhurt
    • October 15, 2008 at 3:29 PM
    • #6,306

    Peris, that is splendid and inspiring. Can't wait to see a higher rez render of that scene, so much detail

  • Buddy
    • October 15, 2008 at 4:25 PM
    • #6,307

    Good to see you found time to work on this... for me its like worst timing for a competition, couldnt they start 2 months before

    Looks Hawt.

  • -HP-
    • October 16, 2008 at 12:37 AM
    • #6,308

    vegetation fits the scene like a glove. awesome

    Arent you going you going to place some lights on it? It looks a bit monochromatic, but i can sense that's the whole Idea too, so...

  • arhurt
    • October 16, 2008 at 1:02 AM
    • #6,309

    Looking sweet!

    Maybe not enough time to make, or even not in line with your concept, but a spaceship or other subtle element in the sky above would be awesome.

  • Schmung
    • October 16, 2008 at 9:56 AM
    • #6,310

    A few spotlights or some lighting on those walkways would really liven up the scene IMO

    Awesome work so far.

  • FrieChamp
    • October 16, 2008 at 1:41 PM
    • #6,311

    Good stuff Peris, can you add a bump texture to the rocky ground material?

  • -HP-
    • October 16, 2008 at 2:32 PM
    • #6,312

    Well, you can always convert that high poly rubble pile model you made to low poly, and import it to the scene.

    use poly cruncher plugin or something.

  • Quakis
    • October 17, 2008 at 1:39 AM
    • #6,313

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/castle_symp07.jpg]

  • skdr
    • October 17, 2008 at 6:42 PM
    • #6,314

  • dux
    • October 17, 2008 at 6:45 PM
    • #6,315
    Quote from skdr

  • KungFuSquirrel
    • October 18, 2008 at 3:46 PM
    • #6,316

    just some fiddling i've done off and on, dunno if it'll ever get finished or not... have some other side projects i'm a little more attached to

    [Blocked Image: http://www.button-masher.net/wip/ut3/DM-kfs01_007.jpg]

    [Blocked Image: http://www.button-masher.net/wip/ut3/DM-kfs01_008.jpg]

    I'm already aware it might be dark on some monitors, mine is VERY bright. Will probably ramp all the lighting up a bit.

  • TermInator525
    • October 18, 2008 at 9:51 PM
    • #6,317

    The 2 screenshots look like the one structure in halo1 on the middle of the small island. Looks nice!

  • JeanPaul
    • October 18, 2008 at 9:56 PM
    • #6,318

    Needs way more contrast

  • Warby
    • October 19, 2008 at 10:09 AM
    • #6,319

    hands of that terrible ut3 dof post filter ! just saying !

  • Nurb
    • October 19, 2008 at 10:27 AM
    • #6,320

    Looks like a potentially good looking miniature level as seen through a microscope

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