WIP in WIP, post your level screenshots!
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Cool stuff -rt-, but increase the luxel density on the lit wall! You can definitely afford the (small) performance hit.
Here's something I'm working on - a kind of Western themed single player thing, but I'm too lazy to make textures, so I'm trying out a gradient-NPR approach. The goal is to rescue your loved one from the scaffold, the scaffold being impossibly tall and inspired by something I saw in this awesome art film called "The Fall."
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Woa, that's very cool, very Impressionist, I like it as it is.
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Working on a map...possible called de_hydro. Working on de_boston still, but need a break so I started this one. Very rough at the moment...prolly 60% done.
[Blocked Image: http://img76.imageshack.us/img76/3907/dehydro0072am3.jpg]
[Blocked Image: http://img48.imageshack.us/img48/1074/dehydro0068vb4.jpg]
[Blocked Image: http://img162.imageshack.us/img162/7752/dehydro0067sr8.jpg]
[Blocked Image: http://img48.imageshack.us/img48/3779/dehydro0066vw5.jpg]
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Looks cool sk3tch, but it's a bit empty.
Nevermind, I'm sure it will be filled with some things later.

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Nice stuff you have going on there Shacky, has quite a unique atmosphere about it when you compare it to most singleplayer maps for HL2.
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Probably going to pull the plug on this one, not interested in CSS anymore and the gameplay wouldn't suit TF2 very well.
I might restructure some of the design elements into a TF2 1-flag map but not just yet.
PS: Map was compiled with cordon bounds taking about 4500 brushes away so that's why you see beneath the world on the left.
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Probably would be the wisest thing to do in the end...
It was awesome though and will look good in your portfolio!
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I think it would fit with HL2 Deathmatch with some gameplay tweaks. I love your brushwork though, very unusual!
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Working on a map for a source based game called Calamity Fuse. For some reason the cubemap reflections are acting like buttholes on the rock normals, but I suppose I'll cross that bridge when I come to it
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tonight, youll be the hero in my dreams

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A map that doesn't look like Source at first glance. Hats off! :megamon:
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It looks like source to me, but I've never seen such realistic and smooth displacements man! good job!
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yeah great job to this nice displacement work
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This is just awesome!
I just finished the first cave of the second map of my asylum series for Synergy. The first part takes place in Antlions tunnels.
[Blocked Image: http://pix.nofrag.com/a/2/6/9dffa0805d21095c2fda949e869b4tt.jpg]
[Blocked Image: http://pix.nofrag.com/1/9/3/345303bbee2fd8e543f2bb7bf9cc3tt.jpg]
[Blocked Image: http://pix.nofrag.com/0/f/d/eaf8bbdef80ffd6cb05102be27542tt.jpg]
Like always, nothing is finished. I need to add some little lights under the nest stuff and some other things in some places.
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Hot shit Loafie!
Really, that is spectacular looking.
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Glad everybody is digging it!
That's looking really nice Shacky -
that looks cool
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